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📘 Marktkapitalisierung
📈 Was ist das?
Die Marktkapitalisierung zeigt, wie viel ein Unternehmen laut Börse aktuell wert ist.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Sie hilft Unternehmen in Größenklassen (Large, Mid, Small Cap) einzuordnen und gibt Hinweise auf Marktmacht und Stabilität.
🎯 Was bedeutet das für Anleger?
- Große Unternehmen gelten als stabiler, zahlen oft Dividenden, wachsen aber langsamer.
- Kleine Firmen können stärker wachsen, sind aber schwankungsanfälliger.
- Die Marktkapitalisierung ist ein guter Indikator für Unternehmensgröße, aber kein Maß für Unter- oder Überbewertung.
📘 Enterprise Value (Unternehmenswert)
📈 Was ist das?
Der Enterprise Value (EV) zeigt, was ein Unternehmen tatsächlich kostet, wenn man es komplett übernehmen würde – inklusive Schulden und abzüglich Cash.
🧮 Wie wird es berechnet?
(= Marktkapitalisierung + Nettoverschuldung)
🏛️ Wofür ist es wichtig?
Der EV ist eine realistischere Bewertungsbasis als die Marktkapitalisierung, da er die Kapitalstruktur berücksichtigt. Er ist Grundlage für Kennzahlen wie EV/FCF oder EV/Sales.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Der Enterprise Value zeigt, was ein Unternehmen tatsächlich wert ist – unabhängig davon, wie es finanziert ist.
- Er ist besonders wichtig für professionelle Investoren, da er eine objektivere Grundlage für Bewertungsvergleiche bietet als die Marktkapitalisierung allein.
- Ein Unternehmen mit hoher Verschuldung erscheint im EV teurer, eines mit viel Cash günstiger – auch wenn sie an der Börse gleich viel wert sind.
📘 Nettoverschuldung
📈 Was ist das?
Die Nettoverschuldung zeigt, wie viele Schulden nach Abzug des verfügbaren Cashs tatsächlich verbleiben.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Sie zeigt, wie stark ein Unternehmen von Fremdkapital abhängig ist – und wie gut es in der Lage ist, seine Schulden kurzfristig zu bedienen.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Eine niedrige oder negative Nettoverschuldung bedeutet hohe finanzielle Stabilität.
- Unternehmen mit viel Cash und geringer Verschuldung sind besser gerüstet für Krisen.
- Eine hohe Nettoverschuldung erhöht das Risiko – besonders bei steigenden Zinsen oder konjunkturellen Schwächen.
📘 Cash
📈 Was ist das?
Der Cashbestand zeigt, wie viele liquide Mittel einem Unternehmen sofort zur Verfügung stehen.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Er gibt Auskunft über die finanzielle Flexibilität: Ein hoher Cashbestand ermöglicht Investitionen, Rückkäufe oder Krisenresistenz.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein hoher Cashbestand zeigt finanzielle Stärke und Handlungsspielraum.
- Cash kann für Investitionen, Schuldentilgung oder Aktienrückkäufe genutzt werden.
- Allerdings: Zu viel ungenutztes Kapital kann auch auf mangelnde Investitionsideen hinweisen.
📘 Anzahl ausstehender Aktien
📈 Was ist das?
Die Anzahl ausstehender Aktien gibt an, wie viele Aktien eines Unternehmens aktuell im Umlauf sind und von Investoren gehalten werden.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Sie ist die Grundlage für viele Kennzahlen wie Gewinn je Aktie (EPS), Marktkapitalisierung oder KGV.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Je weniger Aktien im Umlauf sind, desto höher fällt z. B. der Gewinn je Aktie aus – wichtig für Bewertung und Dividendenrendite.
- Aktienrückkäufe verringern die Anzahl ausstehender Aktien – und steigern den Wert je Aktie.
- Kapitalerhöhungen haben den gegenteiligen Effekt: mehr Aktien → Verwässerung der bestehenden Anteile.
📘 Kurs-Gewinn-Verhältnis (KGV)
📈 Was ist das?
Das KGV zeigt, wie oft der Gewinn pro Aktie im aktuellen Aktienkurs enthalten ist – also wie „teuer“ eine Aktie im Verhältnis zum Gewinn ist.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Das KGV gehört zu den bekanntesten Bewertungskennzahlen. Es hilft Anlegern einzuschätzen, ob eine Aktie im Vergleich zu ihrem Gewinn eher günstig oder teuer erscheint.
🧮 Berechnung
📊 KGV (TTM) = bezogen auf den Gewinn der letzten 12 Monate (Trailing Twelve Months):🎯 Was bedeutet das für Anleger?
- Ein niedriges KGV kann auf eine günstige Bewertung hindeuten – oder auf Probleme im Geschäftsmodell.
- Ein hohes KGV kann Wachstumserwartungen widerspiegeln – oder eine überbewertete Aktie.
📘 Kurs-Umsatz-Verhältnis (KUV)
📈 Was ist das?
Das KUV zeigt, wie viel Anleger für 1 € Umsatz eines Unternehmens zahlen – unabhängig vom Gewinn.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Das KUV ist besonders bei wachstumsstarken oder noch nicht profitablen Unternehmen hilfreich. Es zeigt, wie hoch der Umsatz an der Börse bewertet wird.
🧮 Berechnung
Marktkapitalisierung = 569,37 Mio. $ | Umsatz (TTM) = 370,57 Mio. $
Marktkapitalisierung = 569,37 Mio. $ | Umsatz erwartet = 379,64 Mio. $
🎯 Was bedeutet das für Anleger?
- Ein niedriges KUV kann auf Unterbewertung hindeuten – oder auf schwache Margen.
- Ein hohes KUV kann hohe Erwartungen widerspiegeln – oder übermäßigen Optimismus.
- Besonders sinnvoll bei Wachstumsunternehmen, bei denen der Gewinn oder Free Cashflow (noch) keine Aussagekraft hat.
📘 Unternehmenswert zu Umsatz (EV/Sales)
📈 Was ist das?
EV/Sales zeigt, wie viel Anleger für 1 € Umsatz eines Unternehmens zahlen, wenn man auch Schulden und Cash berücksichtigt – es ist eine kapitalstrukturbereinigte Version des KUV.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Diese Kennzahl eignet sich besonders für den Vergleich von Unternehmen mit unterschiedlicher Verschuldung – sie zeigt, wie teuer ein Unternehmen tatsächlich im Verhältnis zum Umsatz ist.
🧮 Berechnung
Enterprise Value = 74,61 Mio. $ | Umsatz (TTM) = 370,57 Mio. $
Enterprise Value = 74,61 Mio. $ | Umsatz erwartet = 379,64 Mio. $
🎯 Was bedeutet das für Anleger?
- EV/Sales ist neutral gegenüber der Kapitalstruktur und eignet sich gut für Unternehmensvergleiche.
- Ein niedriges Verhältnis kann auf eine günstig bewertete Aktie hindeuten – ein hohes Verhältnis auf hohe Erwartungen oder Überbewertung.
- Besonders nützlich bei wachstumsstarken, noch nicht profitablen Firmen.
📘 Unternehmenswert zu Free Cashflow (EV/FCF)
📈 Was ist das?
EV/FCF zeigt, wie viele Jahre es dauern würde, bis ein Unternehmen seinen Unternehmenswert durch freien Cashflow „zurückverdient”.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Diese Kennzahl hilft, Unternehmen auf Basis ihrer tatsächlichen Cash-Erträge zu bewerten – unabhängig von Bilanzierungsregeln oder buchhalterischem Gewinn.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein niedriges EV/FCF deutet auf eine günstige Bewertung bei starker Cashgenerierung hin.
- Ein hohes EV/FCF kann entweder auf Optimismus oder auf temporär schwachen Cashflow hindeuten.
- Besonders hilfreich bei reifen, profitablen Unternehmen mit stabilen Cashflows.
📘 Kurs-Buchwert-Verhältnis (KBV)
📈 Was ist das?
Das KBV zeigt, wie hoch der Marktwert eines Unternehmens im Verhältnis zu seinem bilanziellen Eigenkapital ist.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Das KBV ist besonders bei Substanzwerten (z. B. Banken, Industrie) relevant. Es hilft Anlegern zu erkennen, ob ein Unternehmen unter oder über seinem buchhalterischen Vermögen bewertet ist.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein KBV unter 1 kann auf Unterbewertung oder schwache Rentabilität hindeuten.
- Ein KBV über 1 zeigt, dass der Markt dem Unternehmen Mehrwert über den Buchwert hinaus zuschreibt (z. B. Marken, Patente, Wachstum).
- Das KBV eignet sich besonders gut für Unternehmen mit stabilen, materiellen Vermögenswerten.
📘 Eigenkapitalquote
📈 Was ist das?
Die Eigenkapitalquote zeigt, wie hoch der Anteil des Eigenkapitals an der Bilanzsumme eines Unternehmens ist – also wie stark es sich aus eigenen Mitteln finanziert.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Eine hohe Eigenkapitalquote steht für finanzielle Stabilität, Krisenfestigkeit und gute Bonität. Sie ist besonders relevant bei der Beurteilung der Verschuldung.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Eine hohe Eigenkapitalquote signalisiert finanzielle Stabilität – besonders in Krisenzeiten.
- Ein niedriger Wert kann auf ein höheres Risiko oder eine aggressive Verschuldung hinweisen.
- Wichtig: Die Eigenkapitalquote sollte immer gemeinsam mit der Eigenkapitalrendite betrachtet werden. Nur so lässt sich beurteilen, ob ein Unternehmen nicht nur solide, sondern auch effizient wirtschaftet.
📘 Eigenkapitalrendite (ROE)
📈 Was ist das?
Die Eigenkapitalrendite zeigt, wie effizient ein Unternehmen mit dem Kapital seiner Aktionäre arbeitet – also wie viel Gewinn es pro Euro Eigenkapital erwirtschaftet.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Die Eigenkapitalrendite ist eine zentrale Rentabilitätskennzahl. Sie hilft Anlegern zu erkennen, ob das Unternehmen eine attraktive Verzinsung auf das eingesetzte Eigenkapital erwirtschaftet.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Eine hohe Eigenkapitalrendite spricht für ein starkes, effizientes Geschäftsmodell.
- Besonders interessant ist sie bei kapitalintensiven Firmen oder solchen mit hoher Eigenkapitalquote.
- Wichtig: Ein sehr hoher ROE kann auch auf hohe Schulden hinweisen – daher sollte sie immer im Kontext mit der Eigenkapitalquote betrachtet werden.
📘 Return on Capital Employed (ROCE)
📈 Was ist das?
ROCE misst die Gesamtrentabilität eines Unternehmens – also wie effizient es das eingesetzte Kapital (Eigen- und Fremdkapital) zur Gewinnerzielung nutzt.
🧮 Wie wird es berechnet?
Das eingesetzte Kapital ist das gesamte betriebsnotwendige Kapital, unabhängig von der Finanzierungsquelle.
🏛️ Wofür ist es wichtig?
ROCE eignet sich besonders gut für den Vergleich unterschiedlich finanzierter Unternehmen. Es zeigt, wie effektiv ein Unternehmen Kapital investiert – unabhängig von der Kapitalstruktur.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein hoher ROCE zeigt, dass ein Unternehmen sein Kapital effizient einsetzt – unabhängig davon, ob es durch Eigen- oder Fremdkapital finanziert ist.
- Je höher der ROCE im Vergleich zu ähnlichen Unternehmen, desto mehr Wert schafft das Unternehmen mit seinem investierten Kapital.
- Besonders wichtig ist der ROCE bei Firmen mit hohen Investitionen – z. B. in Industrie, Energie oder Infrastruktur.
📘 Return on Invested Capital (ROIC)
📈 Was ist das?
ROIC zeigt, wie effizient ein Unternehmen das Kapital investiert, das langfristig im operativen Geschäft gebunden ist – unabhängig davon, ob es aus Eigen- oder Fremdkapital stammt.
🧮 Wie wird es berechnet?
- NOPAT = „Net Operating Profit After Taxes“
- Investiertes Kapital = operatives Vermögen abzüglich nicht-verzinster Schulden
🏛️ Wofür ist es wichtig?
ROIC ist eine der präzisesten Kennzahlen zur Bewertung der Kapitalrendite – besonders im Vergleich zur Eigenkapitalrendite, weil es Verzerrungen durch Schulden vermeidet. Er zeigt, ob ein Unternehmen Mehrwert für alle Kapitalgeber schafft.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein hoher ROIC zeigt, wie gut ein Unternehmen mit dem tatsächlich investierten (betriebsnotwendigen) Kapital wirtschaftet.
- Im Unterschied zu ROCE wird nur Kapital betrachtet, das wirklich zur Finanzierung operativer Aktivitäten dient – und verzinst werden muss.
- Besonders hilfreich, um die Kapitalrendite von Unternehmen mit viel „überschüssigem“ Kapital oder zinsfreien Verbindlichkeiten realistisch zu vergleichen.
📘 Verschuldungsgrad (Leverage Ratio)
📈 Was ist das?
Der Verschuldungsgrad zeigt, wie stark ein Unternehmen durch verzinsliche Schulden (z. B. Kredite und Anleihen) im Verhältnis zum Eigenkapital finanziert ist.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Die Kennzahl hilft, das finanzielle Risiko und die Abhängigkeit von Fremdkapital zu beurteilen. Ein hoher Verschuldungsgrad kann die Eigenkapitalrendite steigern – birgt aber auch erhöhte Risiken bei Zinsanstiegen oder Liquiditätsengpässen.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein niedriger Verschuldungsgrad steht für finanzielle Stabilität und Unabhängigkeit.
- Ein hoher Wert kann auf erhöhte Risiken hinweisen – insbesondere bei schwankenden Zinsen oder konjunkturellen Schwächen.
- Wichtig: Immer im Kontext zur Branche und Kapitalintensität bewerten.
📘 Umsatz
📈 Was ist das?
Der Umsatz zeigt, wie viel ein Unternehmen insgesamt mit seinen Produkten und Dienstleistungen verdient – also den Bruttoerlös vor Abzug von Kosten.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Der Umsatz ist eine der zentralen Kennzahlen zur Einschätzung der Unternehmensgröße, Marktstellung und Wachstumskraft.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein wachsender Umsatz zeigt eine steigende Nachfrage und kann ein guter Frühindikator für Gewinnsteigerungen sein.
- Vergleiche von aktuellem und erwartetem Umsatz geben Hinweise auf das Marktumfeld und Analystenerwartungen.
- Wichtig: Starker Umsatz allein genügt nicht – auch Margen und Profitabilität zählen.
📘 EBITDA
📈 Was ist das?
EBITDA steht für „Earnings Before Interest, Taxes, Depreciation and Amortization“ – also Gewinn vor Zinsen, Steuern und Abschreibungen. Es zeigt das operative Ergebnis eines Unternehmens, bereinigt um bilanztechnische und finanzierungsbedingte Effekte.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
EBITDA ist eine verbreitete Kennzahl zur Beurteilung der operativen Leistungsfähigkeit – insbesondere bei kapitalintensiven Unternehmen oder im internationalen Vergleich.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein hohes oder wachsendes EBITDA spricht für starke operative Erträge – unabhängig von Bilanzierung oder Steuerlast.
- EBITDA ist besonders nützlich, um Unternehmen branchenübergreifend zu vergleichen.
- Wichtig: EBITDA ist keine offizielle Gewinnkennzahl – Abschreibungen und Finanzierungskosten werden ausgeklammert.
📘 EBIT
📈 Was ist das?
EBIT steht für „Earnings Before Interest and Taxes“ – also Gewinn vor Zinsen und Steuern. Es zeigt das operative Ergebnis eines Unternehmens nach Abschreibungen, aber vor Finanzierungs- und Steueraufwand.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
EBIT ist eine zentrale Kennzahl zur Beurteilung der Profitabilität aus dem Kerngeschäft – unabhängig von Kapitalstruktur oder Steuersystem.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein hohes EBIT deutet auf ein profitables Kerngeschäft hin – vor Zinslasten oder steuerlichen Effekten.
- Es erlaubt objektivere Vergleiche zwischen Unternehmen mit unterschiedlicher Finanzierung.
- Im Vergleich mit EBITDA zeigt EBIT bereits den Einfluss von Abschreibungen auf das operative Ergebnis.
📘 Nettogewinn
📈 Was ist das?
Der Nettogewinn ist der verbleibende Jahresüberschuss (oder -fehlbetrag) eines Unternehmens – nach Abzug aller Kosten, Steuern, Zinsen und Abschreibungen
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Der Nettogewinn ist die zentrale Erfolgskennzahl – er zeigt, wie profitabel ein Unternehmen nach allen Kosten tatsächlich arbeitet.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein steigender Nettogewinn zeigt, dass das Unternehmen effizient wirtschaftet – trotz aller Kosten.
- Die Entwicklung des Gewinns beeinflusst z. B. direkt das KGV und weitere Kennzahlen.
- Im Zeitverlauf lässt sich ablesen, wie stabil und profitabel ein Geschäftsmodell wirklich ist.
📘 Free Cashflow (FCF)
📈 Was ist das?
Der Free Cashflow gibt Aufschluss über die echte finanzielle Stärke eines Unternehmens – unabhängig von Bilanzierungsregeln. Er zeigt, wie viel Spielraum für Dividenden, Aktienrückkäufe oder Schuldenabbau besteht.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
FCF reflects a company’s real financial strength – regardless of accounting profits. It shows how much flexibility a company has for dividends, share buybacks, or debt reduction.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein hoher Free Cashflow bedeutet, dass ein Unternehmen echte Finanzkraft besitzt – unabhängig vom bilanzierten Gewinn.
- Er ist oft die solideste Grundlage für nachhaltige Dividenden und Aktienrückkäufe.
- Sinkender FCF kann ein Warnsignal sein – auch wenn der Gewinn stabil aussieht.
📘 Umsatzwachstum
📈 Was ist das?
Das Umsatzwachstum zeigt, wie stark sich die Erlöse eines Unternehmens im Vergleich zum Vorjahr verändert haben – tatsächlich (TTM) und auf Prognosebasis (erwartet).
🧮 Wie wird es berechnet?
Erwartet = (Umsatz erwartet ÷ Umsatz Vorjahr − 1) × 100
Erwartetes Wachstum basiert auf Analystenschätzungen für das laufende Geschäftsjahr.
🏛️ Wofür ist es wichtig?
Ein wachsender Umsatz ist ein zentrales Signal für steigende Nachfrage, Geschäftsausweitung und Marktanteilsgewinne – besonders bei Wachstumsunternehmen.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Wachstum ist der Motor langfristiger Wertsteigerung – besonders bei Technologie- und Wachstumsaktien.
- Wichtig ist nicht nur das aktuelle Wachstum, sondern auch dessen Nachhaltigkeit.
- Prognosen zeigen, ob Analysten weiteres Potenzial erwarten – oder eine Verlangsamung.
📘 EBITDA-Wachstum
📈 Was ist das?
Das EBITDA-Wachstum zeigt, wie stark das operative Ergebnis eines Unternehmens vor Zinsen, Steuern und Abschreibungen im Vergleich zum Vorjahr gestiegen oder gesunken ist.
🧮 Wie wird es berechnet?
Erwartet = (erwartetes EBITDA ÷ EBITDA Vorjahr − 1) × 100
Erwartetes Wachstum basiert auf Analystenschätzungen für das laufende Geschäftsjahr.
🏛️ Wofür ist es wichtig?
Ein steigendes EBITDA ist ein Zeichen für verbesserte operative Ertragskraft – unabhängig von Finanzierungsstruktur oder Abschreibungen.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Starkes EBITDA-Wachstum signalisiert operative Effizienz und Skalierung – besonders relevant in Wachstumsphasen.
- EBITDA-Wachstum ist ein Frühindikator für Margen- und Gewinnentwicklung – sollte aber stets im Zusammenhang mit Umsatz und EBIT betrachtet werden.
📘 EBIT Wachstum
📈 Was ist das?
Das EBIT-Wachstum zeigt, wie stark das operative Ergebnis eines Unternehmens (nach Abschreibungen, aber vor Zinsen und Steuern) im Vergleich zum Vorjahr gewachsen ist.
🧮 Wie wird es berechnet?
Erwartet = (erwartetes EBIT ÷ EBIT Vorjahr − 1) × 100
Erwartetes Wachstum basiert auf Analystenschätzungen für das laufende Geschäftsjahr.
🏛️ Wofür ist es wichtig?
Das EBIT-Wachstum ist ein direkter Indikator für die wirtschaftliche Entwicklung des operativen Geschäfts – unter Berücksichtigung der Kapitalintensität (Abschreibungen).
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Steigendes EBIT signalisiert wachsende operative Rentabilität – auch unter Berücksichtigung von Abschreibungen.
- Das EBIT-Wachstum ist ein wichtiges Maß zur Beurteilung von Geschäftsmodellen mit hohen Investitionskosten.
- Im Zusammenspiel mit Umsatz- und EBITDA-Wachstum ergibt sich ein umfassendes Bild zur operativen Entwicklung.
📘 Nettogewinn-Wachstum
📈 Was ist das?
Das Nettogewinn-Wachstum zeigt, wie stark der Jahresüberschuss eines Unternehmens gegenüber dem Vorjahr gestiegen oder gesunken ist – sowohl tatsächlich (TTM) als auch auf Basis von Prognosen (erwartet).
🧮 Wie wird es berechnet?
Erwartet = (erwarteter Nettogewinn ÷ Nettogewinn Vorjahr − 1) × 100
Der erwartete Wert basiert auf Analystenschätzungen für das laufende Geschäftsjahr.
🏛️ Wofür ist es wichtig?
Der Gewinn ist die entscheidende Ergebnisgröße für ein Unternehmen. Ein wachsender Nettogewinn deutet auf steigende Effizienz, stabile Kostenkontrolle und nachhaltige Ertragskraft hin.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Wachsender Nettogewinn stärkt die Bewertung, Dividendenfähigkeit und Kursfantasie.
- Stagnierender oder rückläufiger Gewinn trotz Umsatzwachstum kann auf Margendruck hinweisen.
📘 Free Cashflow-Wachstum
📈 Was ist das?
Das Free-Cashflow-Wachstum zeigt, wie sich der freie Mittelzufluss eines Unternehmens im Vergleich zum Vorjahr verändert hat – also der Betrag, der nach allen operativen Ausgaben und Investitionen übrig bleibt.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Free Cashflow ist der echte, verfügbare Geldzufluss. Wachstum in diesem Bereich ist ein Zeichen für finanzielle Stärke und steigende Flexibilität bei Dividenden, Rückkäufen oder Investitionen.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Sinkender Free Cashflow kann auf steigende Investitionen, höhere Kosten oder stagnierende operative Erträge hindeuten.
- Besonders bei Dividendenwerten ist das FCF-Wachstum wichtig – denn Dividenden werden letztlich aus dem verfügbaren Cash gezahlt.
- Ein negativer Trend sollte genauer analysiert werden – er ist nicht zwangsläufig schlecht, aber potenziell ein Warnsignal.
📘 Bruttomarge
📈 Was ist das?
Die Bruttomarge zeigt, wie viel vom Umsatz nach Abzug der direkten Herstellungskosten (Material, Produktion) als Bruttogewinn übrig bleibt – also der „Rohgewinn“ eines Unternehmens.
🧮 Wie wird es berechnet?
Auch: Bruttomarge = Bruttogewinn ÷ Umsatz × 100
🏛️ Wofür ist es wichtig?
Die Bruttomarge gibt Aufschluss über die Profitabilität eines Produkts oder Geschäftsmodells vor Fixkosten, Steuern und Zinsen. Sie zeigt, wie effizient ein Unternehmen produzieren oder einkaufen kann.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Eine hohe Bruttomarge deutet auf starke Preissetzungsmacht und effiziente Herstellung hin.
- Sinkende Bruttomargen können auf Kostensteigerungen oder Preisdruck hindeuten.
- Besonders im Vergleich zu Wettbewerbern liefert die Bruttomarge wertvolle Einblicke in die Geschäftsqualität.
📘 EBITDA-Marge
📈 Was ist das?
Die EBITDA-Marge zeigt, wie viel vom Umsatz als operativer Gewinn vor Zinsen, Steuern und Abschreibungen (EBITDA) übrig bleibt. Sie misst die operative Effizienz – ohne Verzerrungen durch Finanzierung oder Buchwerte.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Die EBITDA-Marge hilft zu verstehen, wie viel operativer Gewinn ein Unternehmen aus jedem Euro Umsatz erzielt – unabhängig von Kapitalstruktur oder steuerlichem Umfeld.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Eine hohe EBITDA-Marge zeigt starke operative Ertragskraft – unabhängig von Bilanzierungseffekten.
- Die Marge ermöglicht gute Vergleiche zwischen Unternehmen und Branchen.
- Ein stabiler oder wachsender Wert kann auf effiziente Kostenkontrolle und Skalierbarkeit hindeuten.
📘 EBIT-Marge
📈 Was ist das?
Die EBIT-Marge zeigt, wie viel Prozent des Umsatzes als operativer Gewinn nach Abschreibungen, aber vor Zinsen und Steuern übrig bleiben.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Die EBIT-Marge misst die operative Ertragskraft eines Unternehmens unter Berücksichtigung der Kapitalintensität (z. B. Maschinen, Anlagen). Sie eignet sich gut zum Vergleich von Geschäftsmodellen mit unterschiedlich hohen Abschreibungen.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Eine hohe EBIT-Marge zeigt, dass ein Unternehmen auch nach Abschreibungen effizient arbeitet.
- Sie ist besonders relevant in kapitalintensiven Branchen.
- Langfristig stabile oder steigende Margen sind ein Zeichen wirtschaftlicher Stärke und Preissetzungsmacht.
📘 Nettomarge
📈 Was ist das?
Die Nettomarge zeigt, wie viel vom Umsatz am Ende als „Reingewinn“ übrig bleibt – also nach Abzug aller Kosten, Zinsen, Steuern und Abschreibungen.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Die Nettomarge gibt an, wie effizient ein Unternehmen über alle Stufen hinweg wirtschaftet. Sie zeigt, wie viel Gewinn tatsächlich je Euro Umsatz übrig bleibt.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Eine hohe Nettomarge zeigt, dass ein Unternehmen nicht nur operativ stark ist, sondern auch seine Finanzierung und Steuerbelastung im Griff hat.
- Vergleiche mit Wettbewerbern geben Einblicke in die wirtschaftliche Qualität.
- Sinkende Nettomargen trotz Umsatzwachstum können ein Warnsignal sein – etwa für steigende Kosten oder sinkende Effizienz.
📘 Free Cashflow Marge
📈 Was ist das?
Die Free-Cashflow-Marge zeigt, wie viel vom Umsatz nach Abzug aller operativen Ausgaben und Investitionen tatsächlich als freier Mittelzufluss übrig bleibt.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Diese Marge misst die echte Liquidität, die ein Unternehmen erwirtschaftet – unabhängig von Bilanzierungsregeln oder Abschreibungen. Sie ist besonders relevant für Dividenden, Rückkäufe und Investitionen.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Eine hohe Free-Cashflow-Marge zeigt, dass ein Unternehmen nachhaltig liquide Mittel erwirtschaftet.
- Sie ist ein starkes Signal für finanzielle Stabilität und Ausschüttungspotenzial.
- Wichtig ist der langfristige Trend – sinkende Werte können auf steigende Investitionen oder rückläufige operative Effizienz hindeuten.
📘 Ergebnis je Aktie (EPS)
📈 Was ist das?
Das Ergebnis je Aktie (EPS) zeigt, wie viel Gewinn auf eine einzelne Aktie entfällt – und ist eine der wichtigsten Kennzahlen zur Bewertung von Unternehmen.
🧮 Wie wird es berechnet?
Die verwässerte Aktienanzahl berücksichtigt auch potenzielle neue Aktien, etwa durch Optionen, Wandelanleihen oder andere Umtauschrechte.
🏛️ Wofür ist es wichtig?
EPS bildet die Basis für viele Bewertungskennzahlen wie KGV, PEG oder Payout Ratio. Es macht den Gewinn für Aktionäre vergleichbar – unabhängig von der Unternehmensgröße.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- EPS hilft, die Profitabilität pro Aktie zu erfassen – und ist besonders wichtig im Zeitvergleich oder im Vergleich mit Analystenschätzungen.
- Steigendes EPS kann ein Zeichen für stabiles Wachstum oder Aktienrückkäufe sein.
- Wichtig: Verwende verwässertes EPS für realistische Bewertungen – besonders bei stark aktienbasierten Vergütungssystemen.
📘 Free Cashflow je Aktie (FCF je Aktie)
📈 Was ist das?
Der Free Cashflow je Aktie zeigt, wie viel freier Mittelzufluss einem Unternehmen pro Aktie zur Verfügung steht – nach Investitionen, aber vor Dividenden oder Schuldentilgung.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Der FCF je Aktie zeigt, wie viel liquide Mittel pro Aktie tatsächlich im Unternehmen verbleiben – wichtig für Dividenden, Aktienrückkäufe oder Schuldentilgung. Im Gegensatz zum Gewinn ist er schwerer manipulierbar und daher besonders aussagekräftig.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein hoher Free Cashflow je Aktie ist ein Zeichen für hohe finanzielle Flexibilität.
- Er zeigt, wie viel Kapital ein Unternehmen effektiv einsetzen oder ausschütten kann.
- Besonders relevant für dividendenstarke Unternehmen oder solche mit starker Kapitalrendite.
📘 Short Interest
📈 Was ist das?
Short Interest zeigt, wie viele Aktien eines Unternehmens aktuell leerverkauft wurden – also von Investoren geliehen und verkauft, in der Erwartung fallender Kurse.
🧮 Wie wird es berechnet?
Der Wert zeigt den Anteil der Aktien, der aktuell auf fallende Kurse spekuliert wird.
🏛️ Wofür ist es wichtig?
Short Interest dient als Stimmungsindikator: Ein hoher Wert deutet auf Skepsis oder negative Erwartungen gegenüber dem Unternehmen hin – kann aber auch zu einem „Short Squeeze“ führen, wenn der Kurs plötzlich steigt.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein niedriger Short Interest deutet auf Vertrauen in das Unternehmen hin.
- Ein hoher Wert kann ein Warnsignal sein – oder eine Chance, wenn sich die Stimmung dreht.
- Besonders spannend in volatilen Märkten oder vor wichtigen Quartalszahlen.
📘 Employees
📈 Was ist das?
Die Mitarbeiteranzahl zeigt, wie viele Personen ein Unternehmen weltweit beschäftigt – ein Indikator für Größe, Struktur und Geschäftsmodell.
🧮 Wie wird es berechnet?
🏛️ Wofür ist es wichtig?
Sie hilft bei der Einschätzung von Skaleneffekten, Effizienz und Personalkosten. Zusammen mit Umsatz und Gewinn lassen sich Kennzahlen wie Produktivität je Mitarbeiter ableiten.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Viele Mitarbeiter bedeuten große operative Komplexität – aber auch hohes Umsatzpotenzial.
- Produktivität je Mitarbeiter ist ein wichtiger Indikator für Effizienz.
- Besonders spannend bei stark wachsenden Tech- oder Industrieunternehmen.
📘 Umsatz je Mitarbeiter
📈 Was ist das?
Der Umsatz je Mitarbeiter zeigt, wie viel Erlös ein Unternehmen durchschnittlich pro Beschäftigtem erwirtschaftet – eine Kennzahl für Effizienz und Produktivität.
🧮 Wie wird es berechnet?
Die Mitarbeiterzahl stammt in der Regel aus dem letzten verfügbaren Jahresbericht.
🏛️ Wofür ist es wichtig?
Diese Kennzahl hilft, Geschäftsmodelle zu vergleichen – insbesondere zwischen arbeitsintensiven und technologiegetriebenen Unternehmen. Ein hoher Wert deutet auf Automatisierung, Effizienz oder hohen Wertschöpfungsanteil hin.
🧮 Berechnung
🎯 Was bedeutet das für Anleger?
- Ein hoher Umsatz je Mitarbeiter spricht für ein skalierbares und margenstarkes Geschäftsmodell.
- Ein niedriger Wert kann auf arbeitsintensive Prozesse oder geringere Wertschöpfung hinweisen.
- Besonders hilfreich beim Vergleich von Tech- vs. Industrieunternehmen.
Doubledown Interactive Aktie Analyse
Analystenmeinungen
10 Analysten haben eine Doubledown Interactive Prognose abgegeben:
Analystenmeinungen
10 Analysten haben eine Doubledown Interactive Prognose abgegeben:
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Doubledown Interactive — Q1 2026 Earnings Call
1. Management Discussion
Good afternoon, and welcome to DoubleDown Interactive's Earnings Conference Call for the First Quarter ended March 31, 2026. My name is Latif, and I will be your operator this afternoon. Prior to this call, DoubleDown issued its financial results for the first quarter of 2026 in a press release, a copy of which is available in the Investor Relations section of the company's website at www.doubledowninteractive.com. You can find the link to the Investor Relations section at the top of the homepage.
Joining us on today's call are DoubleDown's CEO, Mr. In Keuk Kim; and its CFO, Mr. Joe Sigrist. [Operator Instructions]
Before we begin, Joe Jaffoni, the company's Investor Relations adviser, will make a brief introductory statement. Mr. Jaffoni?
And thank you, Latif. And before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Exchange Act of 1934 as amended, and we hereby claim the protection of the safe harbor provision of the Private Securities Litigation Reform Act of 1995. Forward-looking statements are statements about future events and include expectations and projections, not present or historical facts and can be identified by use of the words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate or other similar terms. Forward-looking statements include, and are not limited to, those regarding the company's future plans, merger and acquisition strategy, strategic and financial objectives, expected performance and financial outlook.
Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Therefore, you should exercise caution in interpreting and relying on them. We refer you to DoubleDown's annual report on Form 20-F filed with the SEC on March 31, 2026, and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition. These forward-looking statements are made only as of the date of this call. The company does not undertake and expressly disclaims any obligation to update or alter the forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law.
During today's call, management will discuss non-IFRS financial measures, which management believes to be useful in evaluating the company's operating performance. These measures should not be considered superior to, in isolation or as a substitute for financial results prepared in accordance with IFRS. A full reconciliation of these measures to the most directly comparable IFRS measures is available in the earnings release issued this afternoon. I would like to remind everyone that this call is being recorded and will be made available for replay via the link in the Investor Relations section on DoubleDown's website.
Thank you for your patience with that. And it's now my pleasure to turn the call over to DoubleDown's CEO, IK Kim. IK, please go ahead.
Thank you, Joe. Good afternoon, everyone. We are delighted to be with you today to discuss DoubleDown Interactive's first quarter 2026 results. Key highlights include overall financial results reflecting a solid start to 2026, the highest quarterly revenue at SuprNation since our acquisition of the business back in 2023, significant continued growth of our direct-to-consumer social casino revenue and another quarter of delivering consistent profitability and significant free cash flow. We believe these results validate our strategy and demonstrate our ability to drive operational excellence across our portfolio.
Let's start with the financial results. This afternoon, we reported first quarter consolidated revenue of $94.1 million, up nearly 13% year-over-year, along with adjusted EBITDA of $38.2 million, up 24% year-over-year. In Q1, we again delivered on our priority to drive a high conversion of revenue to profit and cash flow. Net cash flow from operations was $46.4 million in the quarter. We delivered this strong profit and cash flow results even as we invested in new player acquisition activities at SuprNation, specifically in support of its recently launched first iGaming brand, Los Vegas, which has met with a strong player response.
Our social casino segment remains the primary engine of DoubleDown's profit and cash flow generation. In the first quarter, social casino revenue grew 9.5% year-over-year to $76.9 million, driven by the contribution from WHOW Games, which was acquired in the third quarter of last year. The direct-to-consumer or DTC aspect of our social casino business remains a driving force behind our continued strong profitability. As mentioned on our last conference call, WHOW Games already benefits from a relatively large DTC component due to its strong web-based history. And over the last few quarters, we have made significant progress in ramping up DTC purchases within our flagship social casino DoubleDown Casino.
In the first quarter of 2026, this direct-to-consumer transition accelerated as the DTC component of DoubleDown Casino revenue exceeded 40%. As a result, DTC revenue in the first quarter was 44% of total social casino revenue, up sequentially from 33% in Q4 2025. We plan to remain focused on optimizing the contribution of DTC revenue as a percentage of our overall social casino revenue throughout 2026. Recognizing that the global social casino market is estimated to be in secular decline, our priorities in this business segment remain precise execution of our product development initiatives around player and player retention, focus on marketing and live ops activities to maximize payer conversion and purchasing activity and continued focus on the direct-to-consumer transition.
Turning to our iGaming business. SuprNation's Q1 2026 revenue was $17.2 million, an increase of 30% year-over-year and up 6% from Q4 2025. The recent introduction of our first iGaming casino title, Los Vegas contributed to the strong SuprNation results in the first quarter. Going forward, we look to leverage this early positive results as we continue to acquire new players through marketing and advertising investments. At SuprNation, we are also focused on continuing to find offsets to the recently introduced higher U.K. gambling tax rate through product adjustments such as reducing bonusing rates. I'm pleased to report the early results of this action to be positive.
Our first quarter results highlight how prudent targeted investments are uncovering growth opportunities while sustaining our track record of strong profitability and cash flow generation. We are successfully integrating acquisitions and optimizing our core DoubleDown business. M&A remains a strategic priority as we evaluate opportunities in online gaming and mobile entertainment to drive long-term shareholder value.
Now I will turn the call over to our CFO, Joe Sigrist, to walk us through the financials before providing my closing remarks. Joe?
Thank you, IK, and good afternoon, everyone. To review, revenues for the first quarter of 2026 were $94.1 million. This compares to total company revenues of $83.5 million in the first quarter of 2025. Our social casino segment grew approximately 9% from the first quarter of 2025 to $76.9 million, boosted by the inclusion of revenue from WHOW Games. As you'll recall, the WHOW Games acquisition closed in July of last year. iGaming revenues grew by $4 million or 30% year-over-year to $17.2 million and was up over $1 million from Q4 2025.
Regarding our overall social casino KPIs, we mentioned last quarter that the metrics from WHOW Games are somewhat different from those from DoubleDown Casino. Specifically, the WHOW Games business experiences a higher payer conversion rate and lower average monthly revenue per payer. With this in mind, overall social casino KPI highlights for the first quarter include the payer conversion rate, which is the percentage of players who pay within the social casino apps, increased to 9.7% in Q1 2026 compared to 6.9% in Q1 2025. The average revenue per daily active user or ARPDAU of $1.34, up from $1.29 in Q1 2025 and an average monthly revenue per payer at $207 in Q1 2026, down from $276 in the prior year period.
In the first quarter of 2026, operating expenses were $58.7 million compared to $53.9 million in the first quarter of 2025. The increase is primarily due to the addition of WHOW Games expenses. Sales and marketing expenses for the first quarter of 2026 were $17.4 million compared to $14.1 million in the first quarter of 2025, which again did not include WHOW Games. In addition, and as IK mentioned earlier, in Q1, we invested to acquire new players for SuprNation's recently announced fourth brand. And in the fourth quarter -- excuse me, in the first quarter, we also saw an opportunity to increase advertising investment in DoubleDown Casino based on recent positive ROI trends.
Profit, excluding noncontrolling interest for the first quarter of 2026 increased 48% to $35.4 million or earnings per fully diluted common share of $14.28 or $0.71 per American Depositary Share in the first quarter of 2026 compared to profit for the interim period of $23.8 million or earnings per fully diluted share of $9.62, $0.48 per ADS in Q1 of 2025. The increase primarily reflects higher revenue and higher unrealized gain on foreign currency, partially offset by higher overall operating expenses, which was primarily due to the inclusion of WHOW Games and increased costs associated with the revenue growth from SuprNation.
Adjusted EBITDA for the first quarter of 2026 rose to $38.2 million compared to $30.8 million for the first quarter of 2025 and $40.6 million for Q4 2025. Adjusted EBITDA margin was 40.6% for Q1 2026 as compared to 36.9% in Q1 2025 and 42.4% in Q4 2025. Net cash flows provided by operating activities in Q1 2026 were $46.4 million compared to $41.1 million in Q1 2025 due to higher profit and lower income tax paid. Inclusion of Q1 2026 meaningful cash generation, we had $533.4 million in cash, cash equivalents and short-term investments with a net cash position on March 31, 2026, of approximately $500 million or approximately $10.10 per ADS.
Now I'll turn the call back to IK for closing remarks.
Thank you, Joe. DoubleDown Interactive powered by our core social casino and iGaming segments delivered another quarter of strong profitability and cash flow. Building on this solid start to 2026, we remain committed to innovation and disciplined high ROI investments and to drive DTC revenues to optimize social casino margins. Finally, our strong balance sheet and cash position provide the flexibility to pursue strategic M&A, a core pillar of our strategy to enhance long-term shareholder value.
We are now happy to take your questions.
[Operator Instructions] Our first question comes from the line of David Bain of Texas Capital Bank.
2. Question Answer
Great. And I did read the press release where you're sort of not going to be answering too much around the DoubleU expression of interest. With that being stated, though, rather than asking about vote outcome potential or some of the nuances with that offer, is there any way you could help shareholders or potential ones or us just to review the process and kind of the structure, the related structure with it from here? Just any detail around that would be helpful, this independent committee, who may be on it, the timing of some of the voting logistics. Anything that you think you could share would be helpful.
Yes, Dave. I mean, it is really not possible to say anything more than what's already been publicly disclosed. As you know, we formed a special committee. The Board voted to form a special committee of independent disinterested directors just after receiving the proposal. And their objective is to review, evaluate and determine the next steps that would be in the interest of the company and its unaffiliated shareholders. Other than that, there's not anything else the company can comment on.
Okay. I understand. And then I guess, let me just ask 2 fundamental ones because that one I didn't get much. The incremental -- or the increased visibility into SuprNation EBITDA contribution this time around relative to last time. Are we seeing the endpoint on that inflection broadly this year? And are we sort of still breakeven with that business line?
Yes. Yes, great question. So as you know, we've been looking to get beyond breakeven even with SuprNation since we purchased them. And by the way, SuprNation had a very strong quarter. And so with Q1, not yet including the increased tax burden from the increase in the U.K., we saw that they actually were able to reach breakeven and even turn a bit of a profit. The tailwind of the growth of the business, the fourth brand that was recently launched, all were very positive.
Of course, the headwind now, if you will, starting April 1 is the increased U.K. tax amount. But as IK mentioned, some of the actions that we're taking have been, at least so far, early days looking good as it relates to trying to kind of mitigate some of the expenses on the business. And so it's a little too early to tell just based on the fact that we're only a little over a month into the new tax regimen, but we're still very focused on getting that business to be profitable and to grow the profit over time.
Okay. Awesome. And then if I could just have one more follow-up. Just -- and you did mention, Joe, the KPI nuances between WHOW and DDI, DoubleDown Interactive. But if you could bifurcate perhaps DTC growth or the mix with the 2. I mean we're getting here at like 44%. We were kind of 20-plus percent, I would think, by now, with DDI. Can we get -- can you help us like -- can we get to 50% plus? I'm trying to understand where we are inning-wise with DTC as a full company.
Well, I think as I believe IK mentioned, DDI traditional, if I can use that word, let's call it DoubleDown Casino, by itself was over 40% in Q1. So the growth essentially sequential from 33% DTC total in social casino last -- in Q4 to 44% in Q1. In one quarter, going from 33% to 44% was primarily based on the growth of DTC in DoubleDown Casino. It's a great question. How far can it go -- how far further can it go, both with traditional DDI as well as WHOW. It's hard to predict. I mean we've made incredible progress over the last 2 years. And it's hard to handicap it, but we're really pleased with the results so far.
Our next question comes from the line of Eric Handler of ROTH Capital.
I'm going to beat the horse to death here with the question on the DoubleU offer. But when you look at potential acquisitions, is that on hold for the moment until the offer has been evaluated? Or are you still actively looking for potential deals?
Yes. Thanks, Eric. Well, I mean from a operating the company perspective, the management team here at DoubleDown continues to operate business as usual. And so we are continuing not only to run the current businesses we have, but to evaluate and analyze M&A opportunities because that's certainly been a big part of what we've been focused on. And so it's a big part of our growth strategy. And so we're continuing to look at opportunities.
Okay. And then as a follow-up, so you did give a little bit of comment on the higher U.K. casino tax or iGaming tax. What are you doing to sort of mitigate the impact? Are you passing some of that along to the consumer? And what's happening to user acquisition costs with this in the last, I guess, 40 days?
Yes. So IK, if you'd like, I'll talk a little bit about CPI, user acquisition costs. If you want to talk a little bit about what we're doing to counteract the headwind of the tax increase, feel free. I mean as it relates to CPIs, there has been, I think, moderation in the expense. I don't know if it's been reduced significantly. But certainly, some of the increases that we saw not only in the iGaming space, but also in gaming as a whole, I'll say. I mentioned that we leaned in a bit more even on the social casino side with DoubleDown Casino in the last quarter. We're seeing some opportunities for us to spend more. And so that's been positive.
Relative to the situation with iGaming in the U.K., it's still very early days. We're very keen to continue to observe what our much larger competitors are doing in that space. But we certainly are being -- trying to be as flexible as we can because we are still, as I mentioned earlier, very focused on getting the profitability up on the iGaming business.
IK, do you want to talk a little bit about some of the things we're doing on SuprNation?
Yes. On the marketing operational side, we actually leveraged real-time data analytics to optimize user acquisition costs and enhance retention. And while we are mindful of the evolving regulatory and tax landscape in the U.K. side, we are seeing the decreasing CPI cost, but it will depend on the budget side. So our strategy is just to mitigate these headwinds through our portfolio expansion. And I think we are testing the -- ramping up right now. So it's early to say, but yes, it will go better.
Comes from the line of Aaron Lee of Macquarie.
Maybe to start just building off the earlier question on M&A. Can you just update us on what the M&A environment looks like today? Are you still seeing deals across your desk? And what's been the gating factor so far? Are these deals just too small to move the needle? Or are seller expectations misaligned? Any color on the M&A picture would be helpful.
Yes, sure, Aaron. Thanks a lot. Yes, I mean there are still deals out there. I mean it's clear that valuation expectations, as we've discussed in the past or the more recent past, are down, which as a buyer is good. And there are a number of deals that are also smaller, Aaron, to your point, which for us, we've been looking to continue to ratchet up. I mean our first deal with SuprNation spent $30 million, $40 million. Our next deal with WHOW spent $65 million and added something on the order of $40 million to $50 million in annual revenue. And so the next deal is also looking to be a step-up, we would expect. But it's hard to predict when that will happen. There are deals out there, and we're continuing to use our disciplined approach to analyzing them. And yes, we're on the look.
And I also wanted to ask about your comment about the opportunity you saw during the quarter to increase the advertising investment in DoubleDown Casino. Is there any more detail you can provide on what you saw in the market as you move through the quarter? And do you have visibility into whether those trends are sustainable in the coming quarters?
Yes. No, good question. We were pleased to see that as IK, I think, also mentioned, the CPIs had looked a little better for us, a little lower in Q1. Now Q4 is always a pretty tough environment. So there's always a Q4 to Q1 improvement. But that, coupled with our -- I mean it's the ROI that's the most important, right? Can you monetize quickly in the new player acquisition, and we were able to see that. So not only was there good news on the CPI side, but we were also able to translate that into payer engagement. And so that's why we spent -- not a ton more, but a bit more.
And certainly, we're always glad to do that. As far as whether it's sustainable or not, it's very difficult to tell. But again, as we've talked in the past, we analyze the cohorts that we acquire -- new player cohorts that we acquire on a daily, weekly basis. And so we're always looking to lean into acquiring new players if we can.
[Operator Instructions] Our next question comes from the line of Josh Nichols of B. Riley.
Just to touch on the social casino business. We've seen some improvement there. What was the organic growth rate ex WHOW? I'm just curious how we should be thinking about that trajectory as we lap the WHOW acquisition in July and move into the second half?
Yes. I mean certainly, the -- as mentioned earlier, social casino is a very mature category, and it's estimated to be in secular decline. So there's no question that there's headwind when it comes to trying to grow the existing business, whether it be DoubleDown Casino or WHOW. But if you look at our results compared to what Eilers, for instance, estimates, we think we did more than hold our own in the first quarter.
But there's no question, given the maturity of this category, it's still incredibly cash generative and incredibly profitable. But given the maturity of the category, that's why our strategy is also focused on, well, optimizing profitability, as we've talked about through DTC and leaning into opportunities to grow as we can relative to acquiring new players when the ROI makes sense. And then obviously, as a company, looking for M&A opportunities to continue to expand the top line.
And last question for me. I mean there's been a couple of questions on, obviously. I wouldn't expect you to comment on the proposal itself, but anything you could say about the timing around forming a special committee or how long until the process could reach a decision?
Well, the special committee has been formed. I mean we sent out a press release a couple of weeks ago on that. And so they've been able to do their job. And as far as the process or the time line, it's not something that we have exposure to at the company.
Thank you. That does conclude the Q&A portion of our call and our conference for today. Thank you for participating. You may now disconnect.
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Doubledown Interactive — Q1 2026 Earnings Call
Solide Q1: Umsatz- und EBITDA-Wachstum, starke Cash-Generierung, Direct‑to‑Consumer-Anteil steigt, SuprNation wächst, UK‑Steuer erhöht Unsicherheit.
📊 Quartal auf einen Blick
- Umsatz: $94,1 Mio. (+~13% YoY)
- Adjusted EBITDA: $38,2 Mio. (+24% YoY; Marge 40,6%)
- Operativer Cashflow: $46,4 Mio.; Nettokasse ≈ $500 Mio. (≈ $10,10/ADS)
- Social Casino: $76,9 Mio. (+9,5% YoY); Direct‑to‑Consumer (DTC) 44% des Segments (vs. 33% in Q4 2025)
- iGaming (SuprNation): $17,2 Mio. (+30% YoY; +6% vs. Q4 2025)
🎯 Was das Management sagt
- DTC‑Fokus: Beschleunigte Umstellung auf Direct‑to‑Consumer zur Margenoptimierung; DoubleDown Casino DTC‑Anteil >40% in Q1.
- Gezielte Investitionen: Erhöhte Marketingausgaben dort, wo CPI (Cost‑per‑Install) und ROI attraktiv sind; Nutzung von Echtzeit‑Analytik zur Optimierung von UA (User Acquisition) und Retention.
- M&A‑Priorität: Stabile Bilanz und hohe Liquidität zur gezielten Akquisition weiterer Spiele/Studios; Integration von WHOW und SuprNation als Beispiele.
🔭 Ausblick & Guidance
- DTC‑Ziel 2026: Management plant weitere Optimierung des DTC‑Anteils über 2026, keine formale numerische Guidance genannt.
- SuprNation‑Risiko: Neue höhere UK‑Glücksspielsteuer (ab 1.4.) wirkt als Headwind; Maßnahmen wie Reduktion von Bonussätzen zeigen erste positive Effekte, Nachhaltigkeit noch unklar.
- Finanzflexibilität: Sehr starke Liquidität erlaubt opportunistische M&A‑Prüfungen; kurzfristige Guidance‑Änderungen nicht kommuniziert.
❓ Fragen der Analysten
- Übernahmeangebot DoubleU: Steuerung durch speziellen unabhängigen Ausschuss; Management verweigerte weitere Kommentare über bereits veröffentlichte Infos hinaus.
- SuprNation‑Profitabilität: Q1 erreichte (vor vollem Effekt der UK‑Steuer) Break‑even bzw. leichtes Plus; April‑Steuer noch zu früh, um volle Auswirkungen zu beurteilen.
- Marketing/KPIs & DTC‑Sustainability: CPI hat sich moderiert, kurzfristig bessere ROI‑Signale führten zu mehr Ad‑Spend; Management sieht Fortschritte, sieht aber Unsicherheit bei Nachhaltigkeit.
⚡ Bottom Line
- Fazit: DoubleDown liefert ein wachstumsstarkes, hoch profitables Quartal mit starker Cash‑Bilanz und schneller DTC‑Verschiebung. Kurzfristig bleibt SuprNation wegen der höheren UK‑Steuer und der Frage nach nachhaltigen Marketingtrends der größte Unsicherheitsfaktor; langfristig bieten hohe Liquidität und M&A‑Optionen klaren Werthebel für Aktionäre.
Doubledown Interactive — Q4 2025 Earnings Call
1. Management Discussion
Good afternoon, and welcome to DoubleDown Interactive's Earnings Conference Call for the Fourth Quarter Ended December 31, 2025. My name is Sherry, and I will be your operator this afternoon.
Prior to this call, DoubleDown issued its financial results for the fourth quarter of 2025 in a press release, a copy of which is available in the Investor Relations section of the company's website at www.doubledowninteractive.com. You can find the link to the Investor Relations section at the top of the home page.
Joining us on today's call are DoubleDown's CEO, Mr. In Keuk Kim; and its CFO, Mr. Joe Sigrist. Following their remarks, we will open the call for questions. Before we begin, Joe Jaffoni, the company's Investor Relations adviser will make a brief introductory statement.
Thank you, Sherry. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Act of 1934 as amended, and we hereby claim the protection of the safe harbor provisions of the Private Securities Litigation Reform Act of 1995.
Forward-looking statements are statements about future events and include expectations and projections not present or historical facts and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate or other similar terms.
Forward-looking statements include, and are not limited to, those regarding the company's future plans, merger and acquisition strategy, strategic and financial objectives, expected performance and financial outlook.
Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Therefore, you should exercise caution in interpreting and relying on them.
We refer you to DoubleDown's annual report on Form 20-F filed with the Securities and Exchange Commission on April 21, 2025, and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition.
These forward-looking statements are made only as of the date of today's call. The company does not undertake and expressly claims any obligation to update or alter the forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law.
During today's call, management will discuss non-IFRS financial measures, which are believed by management to be useful in evaluating the company's operating performance. These measures should not be considered superior to in isolation or as a substitute for the financial results prepared in accordance with IFRS. A full reconciliation of these measures to the most directly comparable IFRS measure is available in the earnings release issued this afternoon.
I'd like to remind everyone that this call is being recorded and will be made available for replay via a link in the Investor Relations section of DoubleDown's website.
Thank you for your patience with that. And it's now my pleasure to turn the call over to DoubleDown's CEO, IK Kim. Go ahead, please.
Thank you, Joe. Good afternoon, everyone. We are delighted to be with you today to discuss our fourth quarter and full year 2025 results. Key highlights include continued year-over-year growth of SuprNation, the first full-quarter contribution from WHOW Games, the significant growth of our direct-to-consumer revenue stream and continued strong profitability from our business model.
We continue to demonstrate our ability to deliver strong adjusted EBITDA and drive high levels of cash flow, fundamental factors that we believe will contribute to increased shareholder value.
Let's start with the quarterly results. This afternoon, we reported fourth quarter consolidated revenue of $95.8 million, up 17% year-over-year and adjusted EBITDA of $40.6 million, up 16% year-over-year. In Q4, we again delivered on our operating priority to drive a high conversion of revenue to profit and cash flow.
Net cash flow from operations was $42.6 million in the quarter, bringing the total for full year 2025 to $136.8 million, and we continue to deliver this profit and cash flow results as we invested in new player acquisition activities at SuprNation.
Our Social Casino business continues to be the engine of profit and cash flow generation for the company. In the fourth quarter, Social Casino revenue grew 9% year-over-year to $79.7 million, driven by our first full-quarter of contribution from WHOW Games.
WHOW Games benefits from broad payer engagement, which, as you can see, is reflected in our strong Q4 total Social Casino payer conversion rate of 9.6%. This is up from a conversion rate of 6.9% in Q4 2024. Conversely, WHOW Games players on average spend less than those from the traditional DoubleDown Social Casino business, resulting in lower total Social Casino monthly average revenue per payer of $198 as compared to $282 in Q4 2025.
We have spent the last few months working closely with WHOW Games and see operational and product synergies between it and our traditional DoubleDown Social Casino business. In addition, while the overall social casino market has growth challenges, we see growth potential outside the United States and look to further leverage the WHOW Games acquisition, particularly in Europe.
As discussed in the past, we have been working hard to increase the direct-to-consumer or DTC element of our Social Casino revenue. WHOW Games benefits from a relatively large DTC component due to its strong web-based history. And mostly importantly, we significantly ramped DTC purchases made in DoubleDown Casino in Q4.
During the quarter, we launched product features and introduced purchase offers, which focused on DTC. As a result, DTC revenue exceeded 30% of our total Social Casino revenue in the first (sic) [ fourth ] quarter. We plan to continue to optimize our Social Casino business to benefit from the DTC transition and are focused on driving further growth of DTC revenue as a percentage of our overall Social Casino revenue in 2026.
Turning to our iGaming business. SuprNation's Q4 2025 revenue was $16.1 million, up 78% year-over-year. For perspective, SuprNation's quarterly revenue run rate has more than doubled since DoubleDown closed this acquisition a little more than 2 years ago as we continue to make positive progress on acquiring new players while implementing product and operations improvements.
From an innovation perspective, we fully launched our first iGaming casino title called [ Wolf Sierra ] in the U.K. market and are now working to optimize its marketing strategy and operations as we look to ramp its player base and bring the brand to other markets.
You can see from our results that our prudent investments are continuing to provide growth opportunities and enhanced player engagement, resulting in strong profits and cash flow. We continue to demonstrate the ability to successfully integrate acquisitions while we innovate in our core business.
Now I will turn it over to our CFO, Joe Sigrist, to walk us through our financials before providing my closing remarks. Joe?
Thank you, IK, and good afternoon, everyone. To review, revenues for the fourth quarter of 2025 were $95.8 million and were comprised of $79.7 million in revenues from our Social Casino business and $16.1 million of revenues from SuprNation. This compares to total company revenues of $82.0 million in the fourth quarter of 2024.
Our Social Casino segment grew 9% from the fourth quarter of 2024 to the $79.7 million level as we realized our full first quarter of WHOW Game revenue.
iGaming revenues grew 78% year-over-year to $16.1 million and were essentially flat from Q3 2025 as we began moderating previously increases in spending to acquire new players.
As we have done since acquiring the business, we closely monitor the projected ROI of the marketing investment in SuprNation and make adjustments as appropriate based on these projections.
IK discussed the influence of WHOW Games on our overall Social Casino KPIs which have helped increase the payer conversion rate while reducing the average monthly revenue per payer in the fourth quarter of 2025 as compared to Q4 2024. One reason for this dynamic is the greater proportional use of Android mobile devices versus Apple devices in Europe as compared to the U.S. Specifically, the payer conversion rate, which is the percentage of players who pay within the Social Casino apps, increased to 9.6% in Q4 2025 compared to 6.9% in Q4 2024.
Average revenue per daily active user or ARPDAU of $1.35 was up from $1.30 in Q4 of 2025. And average monthly revenue per payer was $198 in Q4 2025, down from $282 the prior year period.
In the fourth quarter of 2025, operating expenses were $65.9 million compared to $47.8 million in the fourth quarter of 2024. The increase is primarily due to impairment loss recognized for SuprNation's goodwill and increased operating expenses from the addition of WHOW Games compared to the prior year period, partially offset by lower R&D expenses.
Sales and marketing expenses for the fourth quarter of 2025 were $16.5 million compared to $10.4 million in the fourth quarter of 2024. In Q4, we optimized spending to acquire new players for DoubleDown Casino, invested in advertising spending for SuprNation to focus on new player acquisition and absorb the full quarter of marketing expenses at WHOW Games for the first time.
Profit, excluding noncontrolling interest, for the fourth quarter of 2025 decreased 31% to $24.7 million or earnings per fully diluted common share of $9.72, $0.49 per ADS in the fourth quarter of 2025 compared to profit from the interim period of $35.7 million or earnings per fully diluted common share of $14.40, $0.72 per ADS in Q4 of 2024.
The decrease primarily reflects the impairment loss on SuprNation goodwill. Looking beyond the impairment charge, adjusted EBITDA for the fourth quarter of 2025 rose to $40.5 million compared to $35.3 million for the fourth quarter of 2024 and $37.5 million for Q3 2025. Adjusted EBITDA margin was 42.3% for Q4 2025 as compared to 42.8% in Q4 2024 and 39.1% in Q3 2025.
Net cash flows provided by operating activities in Q4 2025 were $42.6 million compared to $45.9 million in Q4 2024. And for all of 2025, despite a number of changes to our operations, we again generated significant free cash flow as net cash flows provided by operating activities were $136.8 million. With this meaningful generation of cash in 2025, we had $490 million in cash, cash equivalents and short-term investments with a net cash position at December 31, 2025, of approximately $455 million or approximately $9.19 per ADS.
Now I'll turn the call back to IK for closing remarks.
Thank you, Joe. DoubleDown Interactive is delivering strong profit and cash flow from our 2 meaningful and exciting businesses, Social Casino and iGaming. In 2026, we are continuing to innovate and enhance these businesses through product, live operations and marketing improvements. For example, we recently launched new Meta features in DoubleDown Casino, increasing the SuprNation which gamifies the player opportunities to increase their purchase motivation and we are continuing to generate ways for players to further take advantage of DTC purchase options, thereby allowing us to further expand Social Casino margins.
Our strong balance sheet and cash position allow us to make disciplined investments in each of our businesses while continually evaluating new opportunities to enhance the growth of each. This includes investments through both organic means as we leverage the strength of our talented teams and through our evaluation of potential future acquisitions.
We are now happy to take your questions. Sherry?
[Operator Instructions] And our first question will come from the line of David Bain with Texas Capital Bank.
2. Question Answer
Nice quarterly execution again. Maybe if you could help us bifurcate DoubleDown Casino and WHOW revenue contribution and growth. And I assume, just based on the D2C mix, WHOW has a pretty high mix. Could you bifurcate do you see gains in mix for both WHOW and DoubleDown as well?
Yes. Thanks, Dave. Appreciate that. Yes, going forward, we're going to, as we started in Q3, continue to formally report our KPIs and our revenue in the social casino sector and not specifically quantify WHOW Games versus the traditional DoubleDown Social Casino business.
But I can say that in both cases, the businesses held their own during the quarter. Certainly, as we continue to look at, for instance, the industry reports, we know that the social casino sector was down slightly in the year in 2025. And so from a growth perspective, both companies are -- both entities of ours are working hard to grow in what is obviously a very mature category.
Relative to DTC, yes, I mean I definitely want to highlight that -- well, 2 things. One, as you mentioned, the DTC element, if you will, in WHOW Games has always been quite high because many of their players actually still play through a website, whether it be on the phone, their phone or on their computer and they historically have had a large kind of non-app store contribution from their purchasers. But at the same time, I don't want that to mask the really significant increase we saw on the double -- on the traditional DoubleDown casino side in ramping DTC. And obviously, from a just a pure size perspective, that is the largest contributor to our overall revenue and certainly was the largest contributor to the increase in our DTC results.
Awesome. Very helpful. And then I guess my follow-up would be the leader of the Social Casino group announced some employee reductions recently, and they're going to rely more on AI and automation. One, can we get an update as to what DoubleDown a while the combined company is doing from that standpoint? And then again, if we look at the industry just from a bigger picture and you see Aristocrat's recent divestiture of non-social casino assets. I don't know if they lean more into marketing.
I guess the question is, are you seeing the broader promotional landscape is rational elevated or even benign as just revenue for the sector continues to be. On the current growth trajectory. So kind of 2 questions, one on AI and automation and the other on just promotions out there.
Yes. No, I'll take the second one then I can talk about AI. Relative to the business, I mean, obviously, as the industry has matured, we've all had to deal with making our businesses more and more profitable. And in fact, one of the things that I think we've been recognized for is early on, not going crazy as it relates to overspending, frankly, to acquire new players. We moderated our player acquisition spend back 2, 3 years ago. And we've been staying very disciplined to our measuring systems and how we predict LTV, et cetera, et cetera.
And I think that as we look forward, Social Casino and the Social Casino business is all about efficiency. Yes, it's about innovation. Yes, it's about doing everything we can to continue to acquire new players and get our players to be excited about playing and ultimately purchasing. And at the same time, just becoming more and more efficient in all aspects of that business. And to that end, AI is an important element. So I'll turn it over to IK, he can talk a bit about AI I think in that context.
Thank you, David, AI is everywhere nowadays and already driving meaningful change across the broader technology and gaming industry and DDI is no exception.
First, in content production, AI is helping us accelerate asset creation, localization and early-stage prototyping. So this shortens development cycles, levy and improves our ability to test concepts and Meta features more efficiently. Second, in live operations AI-driven analytics enable us to better personalize player experience, including offers, challenges and engagement mechanics based on behavior patterns and real-time data. And third, in marketing optimization, as Joe mentioned, AI enhances our audience targeting precision, greater iteration speed and performance monitoring supporting stronger ROI discipline. So we are building these capabilities shortly and responsibly integrating AI into our workflows while maintaining strong creative and operational oversight. Overall, AI is not just about cost efficiency for us. It is about increasing speed, improving decision quality and ultimately enhancing returns across the business.
One moment for our next question. And that will come from the line of Aaron Lee with Macquarie.
I guess on SuprNation, I believe you mentioned moderating the previous increases in customer acquisition spend. Is that just kind of temporary? Or is that signaling a shift more towards driving profitability? And how should investors be thinking about the long-term margin structure of that business?
Yes. No. It's definitely, I guess, a reaction, if I could use that term to what I mentioned earlier, which is staying true to our discipline relative to measuring the ROI of acquiring new players. And what we've seen -- I think as we've discussed for the past several quarters, we were able to really lean into marketing and acquiring new players in SuprNation without reaching the -- that threshold of payback and ROI. But more recently, we have started to kind of bump up against the threshold where we've decided at least on a sequential basis to moderate the spend or in the sense to moderate the increase because we spent essentially the same amount from Q3 to Q4.
We just didn't increase it again. And in 2026, it will be interesting to see. I mean there are a number of changes going on. Many people, I think, understand that there are gaming tax changes, specifically in the U.K. for online games.
And so we're going to have to deal with that, and we're going to have to deal with what is, I think, an exciting opportunity as we further invest and lean into this fourth brand for SuprNation that we launched. And so we're going to have to continue just to be mindful of our disciplined approach to spending marketing dollars.
Got you. Okay. That's helpful. And then on direct-to-consumer, you had really impressive results there. Nice growth with WHOW Games but you also mentioned on the traditional DoubleDown Casino side as well. I guess any updated thoughts on where this can go over the next few quarters?
Yes. I mean I think I'll definitely speak for IK in saying that our ability to take advantage of DTC, again, WHOW Games aside, just on our traditional business has even been faster than we would have thought. And I'm not going to say if there's -- what the limit of that is, what the plateau level will be, but we're not there yet for sure, and we're going to continue to ramp DTC revenue as a percentage of our overall Social Casino revenue.
And so that's what we're continuing to work on from a product and a messaging standpoint, in-app communications and all of the rest. And as I think IK mentioned, we even have new things that we've already launched this quarter to take advantage of that.
[Operator Instructions] One moment for our next question. That will come from the line of Eric Handler with ROTH Capital.
So I know you guys get asked this question a lot, but I understand you're looking for acquisitions to grow the business. But when you think about how much free cash flow you generate a year, I mean, if you allocated 20% to capital returns, you'd still have over $100 million or $2 per share to grow your existing cash base. You're definitely overcapitalized at this point.
So is there any gating factor that's preventing you from either thinking about a buyback or a dividend? Or what do you -- is there something that would signal that you're ready to return capital?
Yes. Thanks, Eric. Thanks for the question. I would definitely just reinforce the fact that long-term shareholder value and return to shareholders are topics that are top of mind for the company, have been and continue to be. Management and the Board and our controlling shareholder continue to discuss ways to create shareholder value.
And as you said, the results so far, at least up until now, has been a strong consensus that the way to create long-term shareholder value is through our M&A strategy, dealing with kind of the biggest challenge we have in the company, which is the very mature nature of the Social Casino business.
That being said, there isn't any particular trigger or any particular event that would say we can do more than that with our cash balance, other than the fact that it gets bigger and bigger, and we certainly are mindful of that and we certainly want to be sensitive to having such a large balance sheet.
And so not only do we continue to talk about long-term shareholder value and return to shareholder, we also continue to discuss ways that we can do more than one thing at a time with our strong balance sheet. And as I said, those are very -- always very present very much in the minds of everybody who's associated with this company.
Okay. And then as a follow-up, curious just from accounting standpoint, has something changed at all with SuprNation that caused you to take an impairment charge?
Well, we do valuations of our goodwill and whether that be the original -- for the original purchase of DoubleDown Casino or the DoubleDown business? Or the 2 acquisitions we've done, we do those at the end of the year or in the fourth quarter.
And so you may recall or may remember that we did a very large goodwill write-down for the original DoubleDown acquisition 2 or 3 years ago. And so it was just -- this is the time that we do it. And based on the various third parties analysis was that was the result. Obviously, it's noncash. It doesn't affect EBITDA, and that was the outcome.
One moment for our next question. That will come from the line of Josh Nichols with B. Riley Securities.
Yes, I probably would echo the previous caller's notes about the company being overcapitalized. EV is negative at this point despite doing $160-plus million of annualized free cash flow and I appreciate the focus, as you describe it for shareholder value. But I think by most people's definition, that would mean getting the stock price and the EV to positive and ideally with the multiple to digress.
Looking at the iGaming piece of the business, it was essentially flat quarter-over-quarter. Clearly, I know you mentioned you've been optimizing the spending there. But how should we think as we model like 2026, the dynamics between sequential growth versus profitability for that space? Is it clear to you what direction you're leaning? Or are you going to be focusing more on growth or profitability going forward from here?
I'm sorry Josh, you said on the Social Casino business, right?
No, on the iGaming piece.
Oh, I'm sorry, I misspoke. Yes, iGaming. I mean like I said, it's really based on what we're seeing almost in real time. the biggest -- other than gambling tax, the biggest expense in the business is marketing, it is acquiring new players. And we have this disciplined approach to marketing and to spending to acquire players. So I definitely believe that we're going to continue to spend and to spend to acquire players. I think the question is only going to be, kind of what level of increase will we make? I mean we're not going to pull back on our spend. It's just a question of how much more quarter-to-quarter will we spend. And again, that goes back to, blame the algorithms to the algorithms on the LTV and payback period and the like.
And then just one follow-up for me. I mean, I think a lot of the stuff has already been hit on AI, WHOW, DTC. One thing I was curious about on the Social Casino side, given some of the legislative changes we're seeing in places like California, sweepstake bans and whatnot.
Are you seeing any easing of pressure in terms of like marketing or customer acquisition cost on that front? Or what's your expectation as we look forward to 2026 now that there's been some significant actions taken by a number of states on that front?
Yes. No, that's a really good question, Josh. I mean the really rapid rise of legislation in sweepstakes is really interesting. As I think we mentioned in past quarters and some of our peers have as well, the pressure that the growth of sweeps had on marketing costs were significant. I'd like to say that it's reverted back to some kind of lower level. But I think one of the things that we learn over time is that the costs to acquire players regardless of what sector of gaming don't ever seem to go down -- but I think the increases that we saw, especially during the period where sweeps were kind of taken the country by storm almost, I think that pressure has lessened to a certain extent.
And one moment for our next question. And that will come from the line of Eric Gregg with FTIA.
I have 2 questions. First one, in comment, it seems like a pretty strong quarter. So congratulations on that. Joe, just going back on the impairment, you didn't do the SuprNation deal that long ago. I think the business is roughly double what it was when you bought it.
It just -- what was the magnitude of the goodwill write-down? And again, it just -- it seems surprising that any kind of goodwill write-down would need to happen when you've had such robust growth to the business. So if you just could help me understand that a little bit better.
Yes, it was around $8 million. And we paid -- the upfront was $35 million or so. So that kind of gives you the relative size of it. And to a great extent, we're driven in these cases by what the third-party valuation experts conclude. And that's kind of -- that's where it ended up this year to address the goodwill balance.
So they're looking at comparables or something or weighted average cost of capital. I don't know, it just seems -- what was the thinking behind...
I'm not an expert, but I have obviously reviewed their report. I mean they have a number of different ways they look at valuation -- the valuations of this. And that includes comparables and weighted average cost of capital and peers in both public and private markets and a bunch of things.
Okay. And then the next question is really directed at IK. Joe, you gave some feedback on the capital allocation front. At this point, the company is trading at a negative enterprise value. And one could argue that's a referendum on the concern over the lack of savvy capital allocation policy or maybe about its focus -- current focus on its growth policy over taking advantage of this.
It's hard to see how the company can buy any other business at a negative enterprise value, how it could do any other acquisition at a negative enterprise value. And so buying in its own shares in negative enterprise is incredibly compelling.
So IK, can you just help us understand what's taking so long to -- for the management to come around to that thinking? Or is that just -- is this just a cultural issue that it's just hard to get around, especially giving us more context given that DoubleU Games has been buying back stock. And just help us understand all that.
So if you don't mind, I'll ask IK to answer as well, but I'll just kind of do a preview here and just say that one of the things that has been really positive relative to buybacks is the activity that occurred last year through the sale of [ STIC ], the private equity firm that helped buy DoubleDown in Korea, the sale of those shares and the expansion of the public float.
So I think that just before IK makes his comments, I'll say that, that definitely is something that was important relative to a buyback because it doesn't increase the float. And so it makes us less concerned about basically us buying back and then making what was at least already a very small amount of float, even smaller.
But IK, do you want to say anything about DoubleU and DoubleU strategy for buybacks? IK, are you there? Can you hear me?
Now we can. Sorry. I cannot speak for DoubleU Games but as long as I understood, DoubleU Games also wants to grow leveraging DDI's growth as well. So they will take care of DDI's growth as well.
Yes. It may not just -- okay, so it's growth at all costs regardless of whether it leads to negative enterprise value in the business. Is that what we should interpret that as?
I certainly wouldn't interpret that from what IK said. I think what IK is saying is that and let me just try to fill in the blanks here that -- and this has come up in the past where people point to DoubleU having done buybacks themselves.
I do know for a fact that that's not their primary strategy for their cash or their primary desire in order to kind of deal with their fairly low enterprise value relative to the size of their company. So I think it's -- it is similar to us in the sense of they are, again, not speaking for them, that the focus of the company is on -- their company is on growth as well. And obviously, since we roll up to them, that there is a desire for us to grow as well.
Thank you. This concludes our question-and-answer session. Thank you for joining us today for DoubleDown's earnings call. You may now disconnect.
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Doubledown Interactive — Q4 2025 Earnings Call
📊 Quartal auf einen Blick
- Umsatz: $95,8 Mio. (+17% YoY).
- Adjusted EBITDA: $40,6 Mio. (+16% YoY); Marge 42,3%.
- Operativer Cashflow: $42,6 Mio. in Q4; $136,8 Mio. für 2025.
- Cashposition: $490 Mio. Barmittel / Nettocash ~ $455 Mio.
- iGaming: SuprNation $16,1 Mio. (+78% YoY); ARPDAU $1,35 (vs. $1,30).
🎯 Was das Management sagt
- DTC‑Fokus: Direkter Verkauf an Spieler (Direct‑to‑Consumer) wurde stark ausgebaut; DTC über 30% der Social‑Casino‑Umsätze in Q4.
- WHOW‑Integration: Erste volle Quartalsbeiträge aus WHOW Games; Synergien in Produkt/Operationen und internationales Wachstum, speziell Europa.
- Disziplin & AI: Marketingausgaben werden nach ROI gesteuert; AI wird bei Content, Live‑Ops und Marketing zur Effizienz‑ und Personalisierungssteigerung eingesetzt.
🔭 Ausblick & Guidance
- Wachstumsfokus 2026: Management plant weiteres Ramp‑up der DTC‑Umsätze und selektive Investitionen in Produkt und Marketing; keine konkrete numerische Guidance im Call.
- Risiken: UK‑Gaming‑Steueränderungen, Ausgaben für Player Acquisition und regulatorische Entwicklungen (z. B. Sweepstakes) können Ergebnis und Marketingkosten beeinflussen.
- Profitabilität: Adjusted EBITDA bleibt Kernziel; Impairment ist nicht cashwirksam, beeinflusst aber EPS.
❓ Fragen der Analysten
- Kapitalallokation: Analysten drängen auf Buybacks/Dividenden; Management/Besitzer favorisieren aktuell M&A und Wachstum, diskutiert aber Rückflüsse.
- Segment‑Transparenz: Nachfrage nach getrennten Kennzahlen für WHOW vs. traditionelles DoubleDown; Management will KPIs berichten, aber keine explizite Aufspaltung der Umsätze veröffentlichen.
- SuprNation & Impairment: Fragen zur Abschreibung des Goodwills (~$8M) und zur moderierten Spielerakquise; Management betont diszipliniertes ROI‑Monitoring.
⚡ Bottom Line
- Fazit: Solide profitables Quartal mit hohem Cashflow und starker Bilanz; DTC‑Ramp und WHOW‑Integration bieten Wachstumspfade, während ein einmaliger Goodwill‑Impairment das EPS belastet. Investoren sollten Bilanzstärke, DTC‑Trends und Kapitalallokations‑Entscheidungen beobachten.
Doubledown Interactive — Q3 2025 Earnings Call
1. Management Discussion
Good afternoon, and welcome to DoubleDown Interactive's Earnings Conference Call for the Third Quarter Ended September 30. My name is Daniel, and I will be your operator this afternoon. Prior to this call, DoubleDown issued its financial results for the third quarter of 2025 in a press release, a copy of which is available in the Investor Relations section of the company's website at www.doubledowninteractive.com. You can find the link to the Investor Relations section at the top of the homepage.
Joining us on today's call are DoubleDown's CEO, Mr. In Keuk Kim; and its CFO, Mr. Joe Sigrist. Following their remarks, we will open the call for questions. Before we begin, Joe Jaffoni, the company's Investor Relations adviser, will make a brief introductory statement.
Thank you, Daniel. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Act of 1934 as amended, and we hereby claim the protection of the safe harbor provisions of the Private Securities Litigation Reform Act of 1995.
Forward-looking statements are statements about future events and include expectations and projections not present or historical facts and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate or other similar terms. Forward-looking statements include, and are not limited to, those regarding the company's future plans, merger and acquisition strategy, strategic and financial objectives, expected performance and financial outlook.
Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Therefore, you should exercise caution in interpreting and relying on them. We refer you to DoubleDown's annual report on Form 20-F filed with the SEC on April 21, 2025, and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition.
These forward-looking statements are made only as of the date of today's call. The company does not undertake and expressly disclaims any obligation to update or alter the forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law.
As noted in this afternoon's press release, beginning with the 2024 fourth quarter, DoubleDown is reporting its financial results in accordance with IFRS. As such, the financial results for the 2025 third quarter reflect IFRS as do the comparable period for 2024. Previously, the company reported its financial results in accordance with GAAP accounting standards. The change to IFRS aligns DoubleDown's financial reporting with the financial reporting standards of its controlling shareholder in Korea.
During today's call, management will discuss non-IFRS financial measures, which are believed by management to be useful in evaluating the company's operating performance. These measures should not be considered superior to, in isolation or as a substitute for the financial results prepared in accordance with IFRS. A full reconciliation of these measures to the most directly comparable IFRS measure is available in the earnings release issued this afternoon. I'd like to remind everyone that today's call is being recorded and will be made available for replay via a link in the Investor Relations section of DoubleDown's website.
It's now my pleasure to turn the call over to DoubleDown's CEO, In Keuk Kim. Please go ahead.
Thank you, Joe. Good afternoon, everyone. We are delighted to be with you today to discuss our strong 2025 third quarter results, the continued growth of SuprNation, initial results from our newest acquisition, WOW Games and other recent initiatives intended to enhance shareholder value. Let's start with the quarterly results.
This afternoon, we reported third quarter consolidated revenue of $95.8 million and adjusted EBITDA of $37.5 million. Q3 revenue was comprised of $79.6 million generated by Social Casino operations and $16.2 million generated by SuprNation, our iGaming business. In Q3, we again delivered on our key operating priority of driving a high conversion of revenue to profit and cash flow. Cash flow from operations was $33.4 million, bringing our total for the first 9 months of 2025 to $94.1 million, and we are delivering the profit and cash flow results even as we continue to invest in the business and prudently increased marketing spending to acquire new players at SuprNation.
Our flagship DoubleDown Casino app continues to be the engine of profit and cash flow generation for the company. Monetization metrics for the third quarter reflected this performance with ARPUDAU at $1.39, up from $1.30 in Q3 of 2024 and from $1.33 in Q2 of 2025. The payer conversion rate also rose during the quarter to 7.8%, up from both Q3 2024 and Q2 2025 levels. We continue to develop innovative enhancements to double-down casino, including with upcoming releases of new slot lobby for our mobile app and a new link Java system.
We also remain very focused on the direct-to-consumer Social Casino opportunity, and DTC remains an important part of our growth strategy. In Q3, we increased the percentage of Social Casino revenue generated by DTC purchases as DTC revenue per DoubleDown Casino is now running at over 15%. We are also launching additional product changes within app purchase messaging to drive further growth of DTC revenue as a percentage of our overall Social Casino revenue. This not only helps to improve margins. It also enhances player engagement and retention.
Our goal is to execute for with a DTC percentage of Social Casino revenue of over 20%. As I mentioned a moment ago, we are complementing our strong free cash flow profile and financial position through other initiatives intended to build new value per shareholders. Our commitment to building our Social Casino business is highlighted by the July appreciation of WHOW Games a Social Casino operator based in orange in Q3 of we believe the growth potential in international social market is currently greater than in the United States and we are working to leverage this investment for our shareholders.
Turning to SuprNation. Q3 revenue of $16.2 million yet again represented the highest quarterly performance of the business since our acquisition in late 2023 and grew $700,000 on a quarterly concert basis. For perspective, SuprNation's quarterly revenue run rate has more than doubled since DoubleDown closed this acquisition as we continue to make steady positive progress on acquiring new players. Our investment in new player acquisition continues to generate strong returns even as the number of new players increased. At this time, we believe that investment in player acquisition could drive further success and growth for SuprNation into 2026.
We are also excited to share with you that our team has been working on a new first iGaming casino with a new name to be launched only next year. Our experience in owning and operating SuprNation over the last few quarters and our success with integrating its operations and driving very healthy levels of top line growth reinforce our confidence that we can leverage our core strengths, financial discipline and strong balance sheet to further diversify our company by focusing on new gaming categories and underserved geographies.
This priority is reflected in our acquisition of our games and our ongoing search for other acquisition targets that meet our criteria for expanding our operations into new markets while further diversifying our revenue and cash flow sources to create value for shareholders.
Now I will turn it over to our CFO, Joe Sigrist, to walk us through our financials before providing my closing remarks. Joe?
Thank you, IK, and good afternoon, everyone. As was mentioned earlier, beginning with the fourth quarter of 2024, we are now reporting our financial results in accordance with IFRS. And the comparisons of our 2025 third quarter results to 2024 third quarter results reflect that change for the prior year period under IFRS. The financial statement implications and switching to IFRS from GAAP are generally insignificant with the biggest change being how our leases are treated as some amounts are now included in depreciation and amortization under IFRS. This generally makes our reported adjusted EBITDA slightly higher.
To review, revenues for the third quarter of 2025 were $95.8 million, and were comprised of $79.6 million in revenues from our Social Casino business and $16.2 million of revenues from SuprNation. This compares to total company revenues of $83.0 million in the third quarter of 2024. Our Social Casino segment grew nearly 6% from the third quarter of 2024 and nearly 15% sequentially and as we realized initial contributions from the WHOW Games transaction, which further increased our revenue in Europe, specifically in Germany. The initial results from WHOW Games are encouraging, and we are assessing their operations and will include the impact on our Social Casino KPIs when we report our Q4 2025 results.
iGaming revenues more than doubled, increasing 108% from the third quarter of 2024. And as IK stated, we're up $700,000 on a quarterly sequential basis. With our focus on leveraging our platform and driving free cash flow, we continue to generate strong monetization in the Social Casino business in Q3. We average revenue per daily active user or ARPDAU at $1.39 in Q3 2025 was up from $1.30 in Q3 2024. Payer conversion rate, which is the percentage of players who pay within the Social Casino apps increased to 7.8% in Q3 2025 compared to 6.8% in Q3 2024. And average monthly revenue per payer continued to be strong at $272 in Q3 2025, which is down just slightly from $281 in the prior year period. Again, this last quarter's results are KPIs that exclude WHOW Games.
In the third quarter of 2025, operating expenses were $60.9 million compared to $47.6 million in the third quarter of 2024. The increase is primarily due to increased operating expenses related to SuprNation driven by revenue growth and the inclusion of operating expenses related to the addition of operations from WHOW Games. Sales and marketing expenses for the third quarter of 20 were $15.7 million compared to $9.2 million in the third quarter of 2024. In Q3, we continued to optimize spending to acquire new players for DoubleDown Casino while increasing sales and marketing spending for SuprNation focused on new player acquisition and marketing expenses at WHOW Games were included in our financial results for the first time.
Profit, excluding noncontrolling interest for the third quarter of 2025 was $32.8 million or $3.21 per diluted share and $0.66 per ADS compared to profit, excluding noncontrolling interest of $25.0 million or $10.10 per diluted share and $0.51 per ADS in the third quarter of 2024.
Adjusted EBITDA for the third quarter of 2025 was $37.5 million compared to $36.5 million for the third quarter of 2024 and $33.3 million for Q2 and 2025. Adjusted EBITDA margin was 39.1% for Q3 2025 as compared to 44.0% in Q3 2024 and 39.5% and in Q2 2025. Net cash flows provided by operating activities in Q3 2025 were $33.4 million compared to $32.1 million in Q3 2024 and $19.7 million in Q2 2025.
For the first 9 months of 2025, net cash flows provided by operating activities were $94.1 million. We are on track to yet again generate over $100 million in free cash flow for the full year. And finally, turning to our balance sheet. As of September 30, 2025, and we add $439.2 million in cash, cash equivalents and short-term investments with a net cash position at quarter end of approximately $404 million or approximately $8.14 per ADS. Our current cash position reflects the approximate $65 million payment made in July for the WHOW Games acquisition.
Now I will turn the call back to IK for closing remarks.
Thank you, Joe. In summary, DoubleDown Interactive is delivering strong cash flow from its 2 meaningful and exciting businesses: Social Casino and iGaming. Our strong balance sheet and cash position allow us to continue to make disciplined investments in each of our businesses while continually evaluating new opportunities to enhance the growth of each. This includes investments through both organic means as we leverage the strength of our talented teams and through our evaluation of potential future acquisitions.
We are now happy to take your questions. Daniel?
Our first question comes from Aaron Lee with Macquarie.
2. Question Answer
Maybe to start with SuprNation. So you've driven really nice growth out of that asset over the last couple of quarters, another over 100% growth in 3Q. Maybe share your thoughts on how you're thinking about the balance between investing for growth versus profitability from here?
Yes. Thanks, Aaron. The reality is that we really believe that -- have believed that there was capacity in SuprNation's business to add users profitably. And as you know, we measure not only in our iGaming business, but in the Social Casino business as well, the ROI of all the cohorts that we acquired when we market to acquire new players. And the good news is adding new players to the SuprNation business continues to meet our targets for return on ad spend.
As we go forward, we'll just continue to monitor that. And when -- and I think we've talked before that essentially our payback period for acquiring new users about 6 months. And as long as we're achieving or hopefully even beating that threshold, we'll continue to add players. But if not, we'll dial it back and spend less to acquire new players.
Got you. Okay. That's helpful. And then on WOW Games, now that you've had some more time with that business and the team there, has anything changed in terms of how you think about the drivers of growth or the ramp time line for that acquisition?
Yes. It seems like it's been a long time, but it was just July when we closed the deal, and there's still work for us to do to really dig in. But so far, so good. We are, as I think I can mentioned excited about the growth in the European Social Casino sector, and we want to lean into that as much as we can. Again, just as I mentioned with the SuprNation, it's all about the road, the return on ad spend as we acquire new players, and so that's first and foremost on our mind.
And then secondly, it's about product, product development. So slot games, how we could help them relative to potentially even bringing some of the slot games that we have in the other parts of our Social Casino business into their apps and how we could help on the technology side and meta features. And so that's kind of a next level evaluation that we're making as we're always looking to improve the product as well.
Our next question comes from Eric Handler with ROTH Capital.
Just want to follow up that last question with WHOW. I mean, now that you've had up for 2.5 months, I'm sort of wondering if you could maybe lay out the road map over the next 6 months of what you hope to achieve?
Yes. I think as I mentioned to Aaron, we're looking really in the short term to determine how acquiring players can support the business. with the product that they have because that's the quickest and perhaps simplest way to affect the business in the short term. And then secondarily, we want to look at the product and some of the features and technology that we are interested in potentially leveraging from our traditional Social Casino business.
And then I think, thirdly, one of the things that they've done a really good job on is kind of a build for third-party casino apps. So I think as we've discussed, they have a casino that they operate that is 100% supported with mature box, and they work with mature directly the care being a German slot machine manufacturer in that app. And so being able to lean into that and in fact, perhaps more with that with others is something that we're also looking at leveraging.
That's helpful. And then as a follow-up, fully recognizing that there's a big difference between being shown acquisitions and being some quality acquisitions. I wonder if you could talk a little bit about your M&A pipeline at this point on what you're seeing?
Yes. I think the M&A pipeline continues to be busy. I mean it's interesting, obviously, that there are there are gaming assets that are ones that we all know about or that have been around for a while that are potential opportunities for us to integrate into our business. So that's on one end of the spectrum, and we continue to look at some of those. And then there are those that are newcomers, if you will. And that's across the board in all kinds of different genres of games, and we look at those. And so we're open for both ends of the spectrum, and we're looking at opportunities, again, both for games that we all know about and are familiar with that could be for sale as well as those that are, as I said, up in comes.
Our next question comes from Josh Nichols with B. Riley.
Good to see the progress. Just real quick, it looks like we're seeing potentially some stabilization in the Social Casino business. I didn't hear if you broke it out. What was the revenue contribution from WHOW for the quarter?
Yes. We haven't broken it out, and we're not going to separate it since it's all integrated with our segment reporting for Social Casino, but it was consistent with what we had previously said was essentially the run rate of their business. So there was no real surprise there from Laos operations in the summer.
Understood. And then there's been a lot of action that's being taken again like stat comps. You've seen things in California, there's a ban that's going into effect for overall. I'm curious historically, that had been pushing user acquisition costs higher. You're also seeing some potential action from Google on advertising. Has that started to alleviate some of the player acquisition costs? And is there an opportunity for you guys to deploy some additional capital to start growing that user base? Or are you not seeing much of an effect yet?
Yes. No, I appreciate you mentioning what's going on in Sweepstakes category. It's obviously very interesting. I think it's a little early for it to have. And you're right, by the way, we've said it's probably the biggest impact on us that we can have perceived with the sweepstakes business is upward pressure on CPIs on advertising costs. I think it's a little early given that California's ban just kicked in and some of the other states actions are early. But it's a little too soon to determine if that's going to have an impact on lowering cost. But I think all in all, none of this can hurt and we're obviously glad to see it.
Our next question comes from David Bain with Texas Capital.
I guess I would first ask about direct-to-consumer. I know you're at 5% in 2Q and you're over that in 3Q. And I, you mentioned 20% is the goal. And if that's the case, I was wondering if you could put a time frame on that? And then also, is that sort of like an interim goal? I'm just looking at the industry leader. Was it 31% in 3Q and they want to get to 40% over 2 years? So I'm just kind of wondering what your overall thought process is with D2C.
Well, let me answer the target question. And if IK, if you want to talk a little bit about what we're doing to even accelerate our results in D2C, I'll let you do that. But yes, our -- and I think IK mentioned that our goal is to exit Q4, exit this quarter with a run rate of over 20% D2C. So we really think that it's possible to achieve something considerably higher than what we did over the last 6 months. And we've been doing some product work and we've been afforded. I think, based on what's happening in the industry as a whole, the ability to be more aggressive in messaging and in product and that kind of thing.
IK, do you want to talk a little bit about what we're doing...
Yes, for the broader D2C co-system especially in terms of providing more flexibility in how developers can communicate with transact direct with users, the recent direction of this platform is very helpful. At DDI, we've already been investing in our own D2C capabilities particularly through our own channels and direct CRM strategy. We engage players more freely and cost effectively outside of traditional platform constraints which opens up potential for margin expansion and improved lifetime value. We view this as a long-term tailwind for our business and for the industry at large.
Okay. No, that's helpful. So it sounds like there's no cap on that 20% either. This is by the end of the year, and you'll reassess from there. was my take anyway. Well, maybe switching gears to SuprNation unless you had something to add on that. I'll go to SuprNation. So I believe on the last call, you cited the potential entry into new regions within Europe and into Canada. Maybe if you could provide us any sort of time frames or ideas or kind of updates with that? And then IT, you also mentioned a new brand, I believe, by the end of the year, if you could expand on that as well would be helpful.
Yes. Let me start first about the first front. From a marketing payback perspective, as Joe mentioned, our current operation consistently with ROI targets, making these investments accretive rather than dilutive to profitability for the future. based on our experience, new brands help drive scalability and better ROI and scaling remains the priority in the iGaming business looking at larger market peers, we believe that once we ship a sufficient scale, then portion, we can start to deliver a profit margin of over to it. to drive further revenue growth, we are about to launch our first brand Las Vegas sites in addition to our existing 3 long-rate apps. This initiative are expected to enhance retention and bring additional efficiencies within the SuprNation ecosystem. Hope this helps.
Definitely helpful. And any update on geographic expansion?
Dave, I'd say that we still feel like there's low-hanging fruit relative to the markets we're already serving, given how low our book share is. And so we're continuing to evaluate new markets. It's a more long-term thing. And we have room to run with our existing markets. So I wouldn't put a time frame on expansion, but we're always continue to evaluate that.
Thank you. This concludes our question-and-answer session and today's conference call. Thank you for participating. You may now disconnect.
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Doubledown Interactive — Q3 2025 Earnings Call
📊 Quartal auf einen Blick
- Umsatz: $95,8 Mio (+15% gegenüber Q3 2024; Social Casino $79,6M, SuprNation $16,2M).
- Adjusted EBITDA: $37,5 Mio; Marge 39,1% (vorjahr 44,0%).
- Monetisierung: Average Revenue Per Daily Active User (ARPDAU) $1,39 vs $1,30 YoY; Payer Conversion 7,8% vs 6,8% YoY.
- iGaming: SuprNation $16,2 Mio (+108% YoY; +$0,7M sequenziell), bestes Quartal seit Übernahme.
- Cash: Operativer Cashflow Q3 $33,4 Mio; 9M $94,1 Mio; Nettovermögen ≈ $404 Mio; Firma erwartet >$100M Free Cash Flow für 2025.
🎯 Was das Management sagt
- Direct-to-Consumer (DTC): Ziel, DTC-Anteil am Social Casino-Umsatz über 20% (Run‑rate bis Ende Q4 angestrebt) zur Margenverbesserung.
- Wachstum vs. Profit: SuprNation wird aggressiv für Nutzerakquise investiert; Ziel ist ein Payback ≈ 6 Monate – bei erreichter Rendite wird weiter skaliert.
- M&A & Europa: Erwerb von WHOW Games (Juli) zur internationalen Expansion; Fokus auf Produkt‑, Technologie‑Synergien und weitere Akquisitionen.
🔭 Ausblick & Guidance
- Free Cash Flow: Auf Kurs für >$100M FCF 2025.
- DTC-Ziel: Run‑rate >20% bis Q4‑Exit; kein detailliertes Umsatz‑Guidancemodell veröffentlicht.
- Risiken: Höhere Marketingausgaben (SuprNation, WHOW) drücken kurzfristig Margen; regulatorische Änderungen (z.B. Sweepstakes‑Beschränkungen) könnten Player‑Acquisition‑Costs beeinflussen.
❓ Fragen der Analysten
- SuprNation‑Strategie: Frage nach Balance Wachstum vs. Profit; Management: ROI‑getriebener Ausbau, Payback ≈6 Monate, sonst Zurückfahren.
- WHOW‑Integration: Roadmap: kurzfristig Nutzerakquise, mittelfristig Produkt‑ und Tech‑Synergien, Möglichkeit Drittanbieter‑Geschäft.
- DTC & Marktbedingungen: Ziel >20% bis Jahresende; Wirkung regulatorischer Maßnahmen auf Akquisekosten noch zu früh zu bewerten.
⚡ Bottom Line
- Fazit: DoubleDown liefert robusten Cashflow und profitables Kerngeschäft, während SuprNation und WHOW Diversifikation und Wachstumsoptionen bringen. Kurzfristig drücken Investitionen Margen; für Aktionäre zentral sind die DTC‑Ramp, User‑Akquisitionsökonomie und regulatorische Entwicklungen.
Doubledown Interactive — Q2 2025 Earnings Call
1. Management Discussion
Good afternoon, and welcome to DoubleDown Interactive's Earnings Conference Call for the second quarter ended June 30, 2025. My name is Michelle, and I'll be your operator this afternoon. Prior to this call, DoubleDown issued its financial results for the second quarter of 2025 in a press release, a copy of which is available in the Investor Relations section of the company's website at www.doubledowninteractive.com. You can find the link to the Investor Relations section at the top of the home page.
Joining us on today's call are DoubleDown's CEO, Mr. IK Kim; and its CEO, Mr. Joe Sigrist. Following their remarks, we will open the call for questions. Before we begin, Joe Jaffoni, the company's Investor Relations adviser will make a brief introductory statement. Mr. Jaffoni.
Thank you, Michelle, and good afternoon, everyone. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Act of 1934 as amended, and we hereby claim the protection of the safe harbor provisions of the Private Securities Litigation Reform Act of 1995.
Forward-looking statements are statements about future events and include expectations and projections not present or historical facts and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate or other similar words. Forward-looking statements include, and are not limited to, those regarding the company's future plans, mergers and acquisition strategy, strategic and financial objectives, expected performance and financial outlook.
Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Therefore, you should exercise caution in interpreting and relying upon them. We refer you to DoubleDown's annual report on Form 20-F filed with the SEC on April 21, 2025, and other SEC filings for a more detailed discussion of risks that could impact future operating results and financial condition.
These forward-looking statements are made only as of the date of today's call. The company does not undertake and expressly disclaims any obligation to update or alter the forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law.
As noted in this afternoon's press release, beginning with the 2024 fourth quarter, DoubleDown is reporting its financial results in accordance with IFRS. As such, the financial results for the 2025 second quarter reflect IFRS as do the comparable period for 2024. Previously, the company reported its financial results in accordance with GAAP accounting standards. The change to IFRS aligns DoubleDown's financial reporting with financial reporting standards of its controlling shareholders in Korea.
During today's call, management will discuss non-IFRS financial measures, which are believed by management to be useful in evaluating the company's operating performance. These measures should not be considered superior to, in isolation or as a substitute for the financial results prepared in accordance with IFRS. A full reconciliation of these measures to the most directly comparable IFRS measure is available in the earnings release issued this afternoon.
I would like to remind everyone that this call is being recorded and will be made available for replay via a link in the Investor Relations section on DoubleDown's website.
With that, it's now my pleasure to turn the call over to DoubleDown's CEO, IK Kim. Please go ahead.
Thank you, Joe. Good afternoon, everyone. We are delighted to be with you today to discuss not only our strong 2025 second quarter results and our continued progress with SuprNation, but also our other recent initiatives intended to enhance shareholder value.
Let's start with the quarterly results. This afternoon, we reported second quarter consolidated revenue of $84.8 million and adjusted EBITDA of $33.5 million. Q2 revenue was comprised of $69.3 million generated by social casino operations and $15.5 million generated by our iGaming business, SuprNation. In Q2, we again delivered on our key operating priority of driving a high conversion of revenue to cash flow even as we comp against our strong social casino performance in the second quarter of 2024.
Cash flow from operations were $19.7 million, bringing our total for the first half of 2025 to $60.1 million, and we are able to continue delivering this profit and cash flow results even as we continue to prudently increase marketing spend to acquire new players at SuprNation. Our [ Flexiti ] DoubleDown casino app continues to be the engine of cash flow generation for the company. Monetization metrics for the second quarter reflect this performance with ARPU down at $1.33, equal to that of Q2 2024 as well as payer conversion rate at 7%, increasing from both Q2 2024 and Q1 2025.
In Q2, we again increased the proportion of our social casino revenue generated by direct-to-consumer purchases. With this progress, DTC revenue is now running at over 15% of total social casino revenue. As you know, the ability to convert more social casino revenue to DTC further enhances our profitability as we offer players different ways to make purchases.
As I mentioned a moment ago, we are complementing our strong free cash flow profile and financial position through other initiatives intended to build new value for shareholders. Our ongoing commitment to the Social Casino business is highlighted by DoubleDown's recently completed acquisition of WHOW Games, a social casino operator based in Hamburg, Germany. With this acquisition which closed on July 15, DDI is further expanding its presence in Europe as WHOW's revenue is primarily generated in Germany using casino game content that is familiar and appealing to local players.
The integration of WHOW games further geographically diversifies DDI's top line, which historically has been concentrated in the U.S. And we are excited to begin leveraging DoubleDown's knowledge and expertise in a number of key operational areas to accelerate WHOW's success going forward.
Turning to SuprNation. Q2 revenue of $15.5 million yet again represented the highest quarterly performance of the business since our acquisition in late 2023 and grew by $2.3 million from the first quarter of 2025. For perspective, SuprNation's quarterly revenue run rate has more than doubled since DoubleDown closed this acquisition. SuprNation's second quarter growth reflects our strategy to prudently scale investment to acquire new players for their 3 iGaming online casinos.
Our investment continues to generate excellent payback and strong returns even as the number of new players increased. At this time, we believe that such expenditure can drive further success and growth for SuprNation in the second half of 2025. Our experience in owning and operating SuprNation over the last few quarters and our success with integrating its operations and driving very healthy level of top line growth makes us increasingly confident that we can leverage our core strengths, financial discipline and strong balance sheet to further diversify our company by focusing on new gaming categories and underserved geographies.
This priority is reflected in our acquisition of WHOW Games and our ongoing search for other acquisition targets that meet our criteria for expanding our operations into new markets while further diversifying our revenue and cash flow sources to create value for shareholders.
Now I will turn it over to our CFO, Joe Sigrist, to walk us through our financials before providing my closing remarks. Joe?
Thank you, IK, and good afternoon, everyone. As was earlier mentioned, beginning with the fourth quarter of 2024, we are now reporting our financial results in accordance with IFRS and the comparisons of our 2025 second quarter results to 2024 second quarter results reflect that change for the prior year period under IFRS. The financial statement implications in switching to IFRS from GAAP are generally insignificant with the biggest change being how our leases are treated as some amounts are now included in depreciation and amortization under IFRS. This generally makes our reported adjusted EBITDA slightly higher.
As IK mentioned, revenues for the second quarter of 2025 were $84.8 million and were comprised of $69.3 million in revenues from our Social Casino business and $15.5 million of revenues from SuprNation. This compares to total company revenues of $88.2 million for Q2 2024. On a year-over-year basis, as expected, given our strong social casino performance in Q2 last year, social casino revenues declined 14% and were down approximately 1.5% from Q1 2025. At the same time, iGaming revenues nearly doubled, increasing 96% from the second quarter of 2024. And as IK stated, we were up $2.3 million on a sequential basis.
With our focus on leveraging our platform and driving free cash flow, we continue to generate strong monetization in the social casino business in Q2. Average revenue per daily active user or ARPDAU at $1.33 in Q2 2025 was equal to that in Q2 2024. Payer conversion rate, which is the percentage of players who pay within the social casino apps increased to 7% in Q2 2025 compared to 6.7% in Q2 2024. And average monthly revenue per payer continued to be strong at $286 in Q2 2025, which is down just slightly from $288 in the prior year period.
As reviewed on recent quarterly calls, industry revenues are forecasted to decline in 2025. These industry forecasts, combined with our strong performance throughout 2024, will make year-over-year social casino comps challenging in 2025. As IK described, we remain steadfast in our commitment to the Social Casino business. With our flagship DoubleDown casino, we have the right strategies in place, including a focus on product development improvements, live operations enhancements and payer-based marketing initiatives to support its strong industry position.
And with the acquisition of WHOW Games, we look forward to taking our Social Casino business to the next level. In the second quarter of 2025, operating expenses of $52.4 million were essentially flat compared to $51.9 million in the second quarter of 2024. Lower research and development expenses and a decline in the cost of revenue were partially offset by higher sales and marketing and G&A expenses.
Sales and marketing expenses for the second quarter of 2025 were $13.1 million compared to $11.6 million in the second quarter of 2024. In Q2, we continued to optimize spending to acquire new players for DoubleDown casino, while at the same time, increasing sales and marketing spend for SuprNation to focus on new player acquisitions.
Profit, excluding noncontrolling interest for the second quarter of 2025 was $21.9 million or $8.82 per diluted share and $0.44 per ADS compared to profit excluding noncontrolling interest, of $33.2 million or $13.35 per diluted share and $0.67 per ADS in the second quarter of 2024. This decline in profit, excluding noncontrolling interest, was primarily driven by lower revenue and especially increased unrealized loss on foreign currency due to the weakening of the U.S. dollar in Q2.
Adjusted EBITDA for the second quarter of 2025 was $33.5 million compared to $37.5 million for the prior year quarter. Adjusted EBITDA margin was 39.5% for Q2 2025 as compared to 42.5% in Q2 2024. Net cash flows provided by operating activities in Q2 2025 were $19.7 million compared to $34.8 million in Q2 2024 and $41.1 million in Q1 2025. The decline in net cash flows in Q2 was primarily attributed to income tax payment timing.
For the first half of 2025, net cash flows provided by operating activities were approximately $60 million. Finally, turning to our balance sheet. As of June 30, 2025, we had $481.2 million in cash, cash equivalents and short-term investments with a net cash position at quarter end of approximately $444 million or approximately $8.97 per ADS.
Our current cash position has, of course, been subsequently reduced due to the approximate $64 million payment made in July for the WHOW Games acquisition. As a final note, I'd like to acknowledge the sale of shares during the second quarter by our private equity investor in Korea, our second largest shareholder. The successful completion of this process has expanded our shareholder base and increased liquidity of our publicly traded stock. I'd like to take this opportunity to welcome these new investors to DoubleDown.
Now I'll turn it back to IK for closing remarks.
Thank you, Joe. In summary, DoubleDown Interactive is delivering strong cash flow from its 2 meaningful and exciting businesses, social casino and iGaming. Our strong balance sheet and cash position allow us to continue to make disciplined investments in each of our business while continually evaluating new opportunities to enhance the growth of each. This includes investments through both organic means as we leverage the strength of our talented teams and through our evaluation of potential future acquisitions.
We are now happy to take your questions. Michelle?
[Operator Instructions] Your first question comes from Aaron Lee with Macquarie.
2. Question Answer
Maybe to start with WHOW Games. Any color on how you're thinking about balancing growth versus profitability for that business? And I guess, generally, how do you see the drivers of growth for that business going forward?
Yes. Thanks, Aaron. WHOW Games for us is a very exciting opportunity because on one hand, of course, we understand the Social Casino business quite well. And on the other hand, it's incremental to what we're doing today relative to their strength in Europe and specifically in Germany and their use of more of a white -- I'll call it a white label model relative to how they work with some of their major partners, especially partners that are strong with content and land-based gaming. .
So for us, we want to lean into what they do well. As you may know, Europe relative to the Rest of the World has had some growth more recently in the social casino industry, and we want to take full advantage of that, and that's through this acquisition and through the ways that we can help them help WHOW Games grow and take advantage of what they're already doing well.
Okay. Got it. And then on direct-to-consumer, you previously talked about D2C surpassing 15% as a target for 2025, and you guys have already achieved that. I guess looking further out, what do you think is an appropriate medium or long-term target?
Yes. Thanks for making that comparison. I appreciate that, Aaron. Yes, I mean, we're really pleased just to lean into that a little bit on the progress we've made -- well, really since we started this initiative in earnest 1.5 years ago, but especially what we've been able to do in the last 6 months. And we look to do more. I mean, relative to the target, I know some of our peers have put targets out there.
I mean, certainly, it's going to grow from -- continue to grow from here. I guess we have to update our end of year target now. But relative to continued progress, I mean, we have initiatives from a product and a marketing perspective that will allow us to grow from the 15-plus percent of social casino revenue that we are now. I don't have a target for you specifically, but I certainly believe that we'll be higher by the end of the year than we are now.
Our next question comes from David Bain with [ Axis ] Capital Bank.
I was hoping to get a little bit of background on the WHOW Games M&A process. If you were looking for a social casino opportunity or if it was more opportunistic, it's just a great priced bolt-on fit with the core business? And then going forward, does that shift the spectrum of the M&A genre focus, size, timing as you look to digest WHOW and grow SuprNation?
Yes. Great question, Dave. I mean, we definitely have been looking, as you know, for ways to leverage our strong balance sheet to grow the business, to grow the company. And while our first acquisition was an iGaming business, and we've been looking primarily outside of social casino, this was opportunistic.
It's something that came across the desk. And the more we looked into it, the more we realized it was, as I mentioned earlier to Aaron, kind of a little bit of what we knew and incremental opportunity based on what they could add to the current Social Casino business that is our strength. So it was a really nice thing to execute on, and I'd say it was opportunistic. Because of that, it doesn't take our focus away from the other searches that we're doing and our other looks relative to future and potential new ways to use our strong balance sheet. And I don't think it delays our excitement or what we think we can execute on if the right thing comes across.
Okay. So I guess the next one would be on the regulatory action towards sweeps in markets where some of the larger players have at least abided by cease and desist letters, and I know a lot haven't yet. Are you seeing any increase in trend for sign-ups or play? Is it too early to monitor or see that? And are you trying to anticipate in some of those territories to make marketing changes?
Well, I mean, just to be clear to everybody on the call, I mean, we're not involved in the Sweepstakes business. We do not have anything akin to Sweepstakes casinos. And I think your question is, do we see upside because of the -- yes, I just want to be clear, upside because of potential action that's been taken or is being taken against them.
The short answer is no, we haven't -- there's nothing I can quantify or tell you that is a positive impact, if you will, to whatever has been occurring legislatively or on the regulatory side with those games. It's not something that we can say has had a specific impact.
Okay. And if I could just one more. I'm sorry, I know I'm going over by one. But I was checking news on DoubleU and they have a history of returning capital to shareholders, as you know, like in this July news, if I'm reading it right, of a buyback of KRW 35 billion. Is there any kind of just high-level thoughts regarding the parent's return of capital activity versus DoubleDown's thought process towards their own or the parent's thought process? I mean, understanding valuation considerations between companies and things like that, but I would actually think that would work towards us. I'm just trying to understand like the view of the differential, if you have one?
Yes. No. We can't comment on DoubleU's actions or DoubleU's activity. I mean, obviously, they're a separate company. Yes, they're our controlling shareholder. And obviously, that's an important part of our corporate structure, but I can't comment on what they're doing with their company.
Our next question comes from Josh Nichols with B. Riley.
Just wanted to double-click really quick on the WHOW acquisition. I guess, one, in terms of the revenue to EBITDA profitability, is that relatively comparable where you're looking at something that's like 30-plus percent. But overall, like just as you integrate this acquisition, I'm thinking about some of the potential synergies and expanding direct-to-consumer, is that something that they're doing or even potentially expanding your content agreements with like DoubleDown, DoubleU or IGT to WHOW and potential positives that, that could have on the business as you integrate that?
Yes, Josh, certainly, there are synergy opportunities relative to growing the business and improving profitability. Some of those things you mentioned, such as our direct-to-consumer initiatives, that we're seeing success with that we're going to be discussing with the WHOW team. And from a content standpoint, while perhaps not all of our content are -- not all of the traditional DoubleDown or DoubleDown casino content will be appropriate given the European player, some of it very well may be. And so those are also other discussions that we're starting to have with the WHOW team, especially that content, by the way, that we've developed internally in our Korean studios, which then, of course, would be royalty-free revenue for us and for WHOW. So yes, I mean, we've started to have discussions about a number of those initiatives, both to grow the top line or accelerate their growth on the top line as well as improve profitability.
And then just looking at the cadence here, social casino revenue attrition seems to be attenuating at least sequentially when you look at the trajectory. I know it's expected to be down year-over-year in '25. But do you think that, that business could start to be closer to flat sequentially or maybe up sequentially by the end of this calendar year? Or what are the expectations for the back half, excluding the acquisition, but on an organic basis?
Yes. Well, obviously, we don't give specific guidance, but I'll say that your observation is right relative to, obviously, the flattening of the revenue here over the last couple of quarters. And we're really feeling good about the initiatives that we've enacted in the first half of the year to create that flattening, if you will. And we've got additional monetization features, retention features, features that will enhance the continued payment from players that we're continuing to introduce. In fact, we will be continuing to introduce this summer that we think all lend towards our continued trajectory, if you will, of where the kind of DoubleDown traditional Social Casino business is trending right now.
And then last question for me. Very high growth, right, that we're seeing on the iGaming business from SuprNation. I think you mentioned previously that was running around breakeven. When we think of this, you're close to 100% year-over-year growth. Is that type of cadence something that you think is sustainable? And are you still expecting that, that business would be positive as it scales next year to EBITDA contribution and to what extent potentially?
Josh, let me take the question. About SuprNation's sustainable growth. From a marketing payback perspective, our current operations consistently with our ROI targets making these investments accretive rather than dilutive to profitability. Based on our experience, scaling remains the priority in the iGaming business. Looking at larger market peers, we believe that once we achieve sufficient scale, SuprNation can start to deliver a profit margin of over 2 digits. To drive further revenue growth, we are planning to launch fourth and fifth brand sites in addition to our existing 3 sites, along with native apps on each site.
So these initiatives are expected to enhance retention and bring additional efficiencies within the SuprNation ecosystem. Lastly, beyond our existing slots and table games, we are also exploring entry into the verticals as well as geographic expansion within Europe and into Canada. With focuses execution, we aim to accelerate both growth and operational efficiency. I hope this helps.
Our next question comes from Eric Handler with ROTH Capital.
I want to dig in a little bit on what you were just saying there. Are you saying you're looking to expand beyond U.K. and Sweden at this point? And I'm just curious what sort of -- as you look at scaling that business, what are you finding that's working well, more so than others and some of your other findings in the last couple of quarters?
Yes. It depends on regulatory direction changes. Currently, we are seeing additional licenses into Finland, Spain and additional other Western Europe countries, including Canada, we'll tell you.
And Eric, I just want to be clear, when IK had mentioned the fourth and fifth, he was talking about potential brands, meaning additional -- essentially additional websites that could be additional or additive to the 3 online casinos they have today. And then, of course, there's potential for regional expansion as well.
Got it. And just as a follow-up, as I said, what do you -- I mean, these are highly competitive markets. What are you doing that is specifically, you think, allowing you to sort of grow and maybe outpace the market a little bit. It's something that you're finding with market a little bit. That's just resonating well.
Yes. I think, honestly, we're bringing a certain amount of discipline and professionalism and improvement to what had previously been going on. And so to that extent, it's been a little bit of low-hanging fruit in that we're just doing better as a marketing team in acquiring new players.
Yes, yes, actually a combination of production enhancement and real-time marketing enhancements as well. If we look for iGaming business, it is about a bit traditional marketing style related to affiliate marketing sources. So our experience in social casino industry, it helped a lot to increase our short-term ROI level and long-term retention level as well from a product standpoint.
So we see nowadays a bit better performance compared to recent 2 or 3 years ago.
Thank you. There are no further questions at this time. This does conclude today's conference call, and you may now disconnect. Everyone, good day.
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Doubledown Interactive — Q2 2025 Earnings Call
📊 Quartal auf einen Blick
- Umsatz: $84.8 Mio (−3.9% YoY; Q2 2024: $88.2 Mio)
- Segment: Social Casino $69.3 Mio (−14% YoY); iGaming (SuprNation) $15.5 Mio (+96% YoY)
- Adjusted EBITDA: $33.5 Mio (Marge 39.5%; Vorjahr $37.5 Mio/42.5%)
- Cashflow: Operativ $19.7 Mio in Q2; H1 2025 $60.1 Mio
- Bilanz: $481.2 Mio liquide Mittel; Netto-Cash ≈ $444 Mio zum 30.06.2025 vor ~ $64 Mio WHOW-Zahlung im Juli
🎯 Was das Management sagt
- Schwerpunkt: Fokus auf Skalierung von SuprNation via Marketing, zusätzliche Marken/Websites und native Apps zur Verbesserung Retention/ROI.
- M&A: WHOW Games (Abschluss 15. Juli) als opportunistische, europäische Ergänzung zur Diversifikation und regionalen Expansion.
- DTC: Direct‑to‑Consumer‑Umsatz läuft bereits >15% des Social‑Casino‑Segments; Ausbau von DTC als Hebel für Profitabilität.
🔭 Ausblick & Guidance
- Guidance: Keine konkrete Jahresprognose im Call; weiteres Investieren in SuprNation trotz kurzfristiger Ergebnis‑Volatilität.
- Erwartung: Management sieht Potenzial, dass SuprNation bei ausreichender Skalierung zweistellige Gewinnmargen erreicht; weitere Marken/Apps geplant.
- Risiken: Branchenweit erwartete Rückgänge 2025, Währungseinflüsse (unrealized FX‑Verluste) und regulatorische Unsicherheiten können Ergebnis und Cashflow belasten.
❓ Fragen der Analysten
- WHOW-Integration: Fragen zu Profitabilität, Synergien, Content‑Sharing und DTC‑Rollout; Management nennt Synergiepotenzial, bezeichnet Deal aber als opportunistisch.
- SuprNation: Nachfrage zur Skalierbarkeit, ROI und Plänen für 4./5. Brand sowie Expansion (u.a. Finnland, Spanien, Kanada); Firma erwartet weiter positives Wachstum.
- Regulierung & Kapital: Fragen zu Sweeps‑Regulierung: aktuell kein quantifizierbarer Positiv‑Effekt. Fragen zu Muttergesellschafts‑Buybacks wurden nicht kommentiert.
⚡ Bottom Line
- Handlung: Solider Cash‑Generator aus Social Casino plus starkes iGaming‑Wachstum und gezielte Akquisitionen diversifizieren Umsatzquellen. Starke Bilanz ermöglicht Investitionen, aber FX, Branchen‑Headwinds und Integrationsrisiken bleiben kurzfristige Beobachtungspunkte für Aktionäre.
Finanzdaten von Doubledown Interactive
Umsatz
Der Umsatz stellt die Summe aller Einnahmen eines Unternehmens z. B. für dessen Produkte oder Dienstleistungen dar.
Umsatz (TTM) einfach erklärtDirekte Kosten
Direkte Kosten sind die Kosten, die direkt im Zusammenhang mit der Herstellung des Produkts oder der Dienstleistung entstehen.
Bruttoertrag
Der Bruttoertrag gibt an, wie viel vom Umsatz nach Abzug der direkten Herstellkosten im Unternehmen verbleibt. Berechnet man den prozentualen Anteil vom Umsatz, spricht man von der Bruttomarge (engl. Gross Margin).
Brutto Marge einfach erklärtVertriebs- und Verwaltungskosten
Die Vertriebs- & Verwaltungskosten (engl. Selling, General & Administrative expenses, kurz SG&A) beinhalten alle Aufwände für Marketing und den Verkauf sowie die allgemeine Verwaltung des Unternehmens.
Forschungs- und Entwicklungskosten
Die Forschungs- und Entwicklungskosten (engl. research & development costs, kurz R&D) geben Auskunft darüber, wie viel das Unternehmen in die Forschung und die Entwicklung seiner Produkte investiert. Vor allem prozentual vom Umsatz und im Vergleich zu direkten Wettbewerbern sind die Kosten interessant.
EBITDA
Das EBITDA (Earnings Before Interest, Taxes, Depreciation and Amortization) ist der Gewinn des Unternehmens vor Zinsen, Steuern und Abschreibungen. Berechnet man den prozentualen Anteil vom Umsatz, spricht man von der EBITDA-Marge.
Abschreibungen
Abschreibungen stellen Wertminderungen von Vermögensgegenständen des Unternehmens dar (z.B. durch Abnutzung von Maschinen).
EBIT (Operatives Ergebnis)
Das EBIT (engl. Earnings Before Interest and Taxes) ist der Gewinn des Unternehmens vor Zinsen und Steuern, das auch als operatives Ergebnis bezeichnet wird. Berechnet man den prozentualen Anteil vom Umsatz, spricht man von
der EBIT-Marge.
Nettogewinn
Der Nettogewinn stellt den Gewinn oder Verlust nach Abzug aller Kosten dar.
Nettogewinn einfach erklärtaktien.guide Premium
| Mär '26 |
+/-
%
|
||
| Umsatz | 371 371 |
38 %
38 %
100 %
|
|
| - Direkte Kosten | 102 102 |
43 %
43 %
27 %
|
|
| Bruttoertrag | 269 269 |
36 %
36 %
73 %
|
|
| - Vertriebs- und Verwaltungskosten | 115 115 |
25 %
25 %
31 %
|
|
| - Forschungs- und Entwicklungskosten | 13 13 |
40 %
40 %
4 %
|
|
| EBITDA | 150 150 |
38 %
38 %
40 %
|
|
| - Abschreibungen | 9,04 9,04 |
65 %
65 %
2 %
|
|
| EBIT (Operatives Ergebnis) EBIT | 141 141 |
41 %
41 %
38 %
|
|
| Nettogewinn | 122 122 |
41 %
41 %
33 %
|
|
Angaben in Millionen USD.
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| Hauptsitz | USA |
| CEO | Mr. Kim |
| Mitarbeiter | 260 |
| Webseite | www.doubledowninteractive.co.kr |


